Exploring the Surprisingly Good World-Building in Predator 2

Predator 2 has it rough. At 29% on Rotten Tomatoes, it is the lowest reviewed of the Predator series (still higher than the two Alien vs. Predator movies though, so there’s that). For the record, I think it’s a little underrated. Yeah, it’s far from a great movie but it’s enjoyable popcorn once you get past the mundane first act. One thing I think Predator 2 does really well is world-building. In fact, I’d say that, of all the Predator sequels, Predator 2 expands and builds on the series mythology the best.

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Hopeful DLC for Predator: Hunting Grounds

Predator Hunting Grounds DLC

So this past Friday I was finally able to play Predator: Hunting Grounds, a game I have been looking forward to for months. Created by developer IllFonic, Predator: Hunting Grounds is an asymmetric multiplayer game where four people play as human commandos and one person plays as the ultimate alien hunter, the Predator.

During gameplay, the human players will attempt to complete objectives against an AI opponent (the rebels from the first film), while the Predator wants to hunt down and kill the four player characters before they can “get to da choppa!” and exit the level.

Despite being from a different franchise, Predator: Hunting Grounds is in many ways a sequel to the Friday the 13th game, which launched several years ago and which I also had a ton of fun with. There really is no one who can blend gameplay with fan service like IllFonic, well – at least when it when it comes to 1980s cult classics.

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