If you’re like me, you’ve been doing a bit of reading during this pandemic. Not that I needed a global virus to force me to read (I read pretty much every night, thank you very much) but I won’t say it hasn’t affected what I want to read. Escapism is in right now, very in. With that in mind, I turned to the latest from author Max Brooks (World War Z) to see what supernatural awesomeness he had for me this time.
Devolution follows a group of people trapped in what I think was very rural Seattle. Our protagonist, Kate Holland, recently moved to a designed community called Greenloop to try and repair the damage to her relationship with her estranged husband. The initial problem: A volcano erupts, cutting Greenloop off from the world and forcing them into survival mode. The additional problem: The volcanic eruption is causing all sorts of animals to move through the area, including the mythical Sasquatch.
So was it good? Yes but I want to actually focus on the one area where it fails. I found Devolution to be very entertaining and engaging, but I also found its least believable aspect to not be the humanoid cryptids, but the journal that our main character keeps.
Continue reading The Devolution of Journal Writing
So this past Friday I was finally able to play Predator: Hunting Grounds, a game I have been looking forward to for months. Created by developer IllFonic, Predator: Hunting Grounds is an asymmetric multiplayer game where four people play as human commandos and one person plays as the ultimate alien hunter, the Predator.
During gameplay, the human players will attempt to complete objectives against an AI opponent (the rebels from the first film), while the Predator wants to hunt down and kill the four player characters before they can “get to da choppa!” and exit the level.
Despite being from a different franchise, Predator: Hunting Grounds is in many ways a sequel to the Friday the 13th game, which launched several years ago and which I also had a ton of fun with. There really is no one who can blend gameplay with fan service like IllFonic, well – at least when it when it comes to 1980s cult classics.
Continue reading Hopeful DLC for Predator: Hunting Grounds
Growing up, I have always been drawn to the storytelling ability of video games. Bioware’s Knights of the Old Republic may have been the first game I played that fully immersed me into the idea that video games could be an advanced form of storytelling, one that merges reader/player and protagonist. Years later, their Mass Effect trilogy made that idea into a reality. With Mass Effect: Andromeda, the question becomes: What new directions will the storytelling go?
Continue reading Hopes and Fears on Mass Effect: Andromeda