Profiles in Video Games: Nintendo's Leading Ladies

Video games hold a lot of great characters, from heroes to villains, and everyone in between. It makes sense since a video game is usually an interactive story, one where the player controls the action. That said, there has been a definite tilt in the favor of male characters over female ones… at least where the main action is concerned. Nintendo is one of the more influential game companies, and also a company that has been very vocal over inclusive gaming. There has been no console like the Wii in terms of bringing new players to the table. So, since Nintendo has been talking the talk, are they walking the walk (yes, I know that term is incredibly outdated). In examining five prominent Nintendo female characters, it is clear that the big N still has a long way to go.

Princess Peach

Let’s start with the most famous example: Princess Peach Toadstool.

Princess_Peach_NSMBWWhere She Started: There is perhaps no more famous damsel-in-distress in history. Peach has been kidnapped no less than thirteen times. That number comes after a quick count so the actual number may be higher. Peach represents royalty without power. She is only a princess after all – there is a Mushroom King. Granted, this figure is never seen, so Peach is the face of the ruling family. Yet, despite her many appearances (Peach has appeared in more games than any other female character in history), Princess Peach doesn’t have much character. Who is she besides the doe-eyed passive princess dressed in pink?

Has There Been Recent Improvement: Yes. Princess Peach is no longer just an objective to be accomplished. Recently, Peach has begun taking a more active role in gaming – outside of the Mario Party/Sports titles. Peach appears alongside Mario and Luigi as a playable character in the new Super Mario 3D World. The character also finally received her own game for the DS, Super Princess Peach, where she was the solo protagonist. Is there still more work to be done: absolutely. At least the Princess is moving in a more modern direction.

It had been a long time since Peach had been playable in a Mario game.
It had been a long time since Peach had been playable in a Mario game.

Princess Zelda

The titular character in the Legend of Zelda series, Princess Zelda is the (usual) ruler of Hyrule.

Princess_Zelda_(Super_Smash_Bros._Brawl)

Where She Started: Like Peach, Zelda began her career as the damsel-in-distress, and the main objective of the game. In a legend that repeats throughout the years, the player learns that Zelda possess the Triforce of Wisdom. Link (male) possesses courage and Ganon (male) possesses power. This would be great if Zelda ever appeared as a wise character. Really, she rarely appeared at all. In the traditional format: Zelda appeared twice per game. Once at the beginning to kept kidnapped and once at the ending to be saved. While Link and Ganon’s characters clearly embody their main trait, Zelda never embodies hers. At least not in the beginning.

Has There Been Recent Improvement: Yes. Zelda has taken an increasingly active role in recent games. She is still usually in peril but finds ways to help Link on his quest. The character has also been more personified and even taken on a physically active role. Ocarina of Time still may represent the best leap forward as Zelda stripped off the dress and dawned fighting gear to become Sheik, a warrior who actively aided Link on his journey. Zelda fans are still waiting for a Nintendo game with a female protagonist.

Zelda was much more active as Tetra, a pirate incarnation in the Legend of Zelda: Wind Waker.
Zelda was much more active as Tetra, a pirate incarnation in the Legend of Zelda: Wind Waker.

Princess Daisy

Yes, another princess. This one is from Sarasaland… never heard of it? You and 99.999999% of people on the planet.

princessdaisyWhere She Started: Stop me if you’ve heard this one: a damsel-in-distress for Mario to save… who wasn’t Peach. Yes, over time Daisy has come to be known as Luigi’s girlfriend but when she started, she was getting saved by Mario. Daisy is… well honestly there is not much to say. She appeared in Super Mario Land for the Gameboy and since then only Mario Sports games.

Has There Been Recent Improvement: No. Nintendo does not seem to know what to do with Daisy. The recent “Year of Luigi” failed to produce any games featuring the character. Daisy is an active playable character in her sports appearances and shows traces of personality… it is just no longer clear why she’s there. Sonic has been costing on video game credit for a lot less time than Daisy. Here’s hoping the character plays a (playable) role in the next Luigi’s Mansion. That would at least be a start.

At least Daisy is making the most of her leisure time.
At least Daisy is making the most of her leisure time.

Samus Aran

Samus Aran is an intergalactic bounty hunter and the main character of the Metroid series. She is also the only character on this list that is not a princess.

super-smash-bros-wii-u-and-3ds-samus-aran-artworkWhere She Started: As a pioneer for female game characters. Samus Aran is the exact opposite of the damsel-in-distress. She is (mainly) portrayed as independent and solitary. She goes from planet to planet hunting aliens and solving puzzles. Samus is not given many clear characteristics to her personality (the player’s actions tend to form the person she is) and did not have a voice for most of her career. When she did…

Has There Been Recent Improvement: No. In fact, one could argue the exact opposite has happened. In Metroid: Other M, Samus was finally given a voice, and that was the voice of an immature girl crying out for approval from her male superiors. It was a huge set back for the formerly fully independent bounty hunter. Also, the emergence of the new “zero suit” has drawn a lot more attention to Samus’ feminine form. Here is hoping that Retro Studios can get the character back on track.

Samus' new look is just a tad more focused on the feminine.
Samus’ new look is just a tad more focused on the feminine.

Rosalina

A princess who commands the Comet Observatory, as well as serves as guardian for the Lumas.

SSB4_Rosalina_Artwork_(alt)Where She Started: Rosalina is the most recent addition to Mario’s Princess lineup. While she is not kidnapped in Super Mario Galaxy, Rosalina is quickly revealed to be powerless against Bowser. It is up to Mario (the player) to save the day and return all the Lumas to Rosalina. She does not come across as the most powerful “guardian of the cosmos” when an incredibly-gifted plumber can do more to save the galaxy than she can.

Has There Been Any Recent Improvement: Hard to say. Nintendo appears to be pushing the character at least. A recent appearance in Mario Kart 8, as well as an upcoming roster spot for the new Super Smash Bros. are signs that the company wants to keep using the character. Rosalina also appeared as an unlockable character in Super Mario 3D World.

 

Last year, Shigeru Miyamoto (the Nintendo equivalent of Jesus) was asked about his thoughts on women in video games. The video game creator touched on a main problem that Nintendo still appears to have. Yes, they have plenty of female characters now, but they have few games that directly suit them. Most of the time the woman appears as a side character while the male player character completes the action. Nintendo needs a new Metroid, a new game series surrounding a female protagonist. They just have to figure out how to accomplish it.

At least she is wearing something less ridiculous when she's driving.
At least she is wearing something less ridiculous when she’s driving.

“So, yeah, certainly, I think there are opportunities to do it. One, I think we could do it as a parody of everything else we’ve done. But I think, certainly, we would want something where it would feel like the natural way for the game to play and in that case we would certainly take that approach.”

– Shigeru Miyamoto

Oh and don’t worry: there are people already feeling threatened by Nintendo’s desire to include more female characters in Super Smash Bros.

Nintendo's E3 2014 Strategy: oh btw… Pac-Man IS in Smash Bros.

This year’s E3 is upon us and so far… things have been kind of dull. When re-releases like The Last of Us for PS4 and Halo: the Master Chief Collection for Xbox One are getting headlines, there is definitely a lull in excitement. Yes, you (the lucky customer) will be able to buy the same great games all over again – giving your favorite companies more money! I generalize, there have also been some great teases at exciting new games. When I say teases, I mean teases. Look at this new trailer for the new Star Wars Battlefront:

Not a ton of riveting gameplay footage there.

Anyway, in the midst of it all, there is Sony, there is Microsoft, and there is Nintendo. Yes, Nintendo is still peddling that Wii U thing of theirs. The console that has been largely forgotten recently, well up until the release of Mario Kart 8 and the arrival of psychotic Luigi to the internet.

Those eyes.

It is no secret that there hasn’t been much excitement for the Wii U when compared to the PlayStation 4 and the Xbox One. Not that the Wii U does not possess its own growing library of quality games, not that the Wii U doesn’t have the strongest collection of exclusive titles out there, not that the Wii U isn’t the only system this generation to be fully backwards compatible (meaning they can’t do exciting re-releases like the other two… cause you don’t have to re-buy games to play them); it’s just a weird little machine. People are still unsure about the gamepad. People still want more games. Well, here is Nintendo’s Digital Event:

There are games all right, but many titles there were products that we already knew about. Bayonetta 2 is exciting and it is awesome to see the original Bayonetta included as well but, well, where is the new Star Fox? Turns out it was there. As was Mario Party 10 and two other brand new series (currently dubbed Project Giant Robot and Project Guard). Yes, evidently Nintendo believes in saving the best… for sometime other than their national E3 event.

It came off as bizarre to see an entire block devoted to Splatoon, another new game for Wii U, with no official mention made of the other two series. Explanation: these two new series must be (and sound like they are) at a very early stage in development. Plus as these are both new IP concepts for Nintendo, maybe the company does not feel confident enough in them at this stage to broadcast the games to an international audience. That might explain Project Giant Robot and Project Guard, but not StarFox. Heck, Nintendo and Robot Chicken even made a joke about it during their presentation:

It is nice to see Nintendo using their sense of humor but it is still a strange move. Nothing generates hype quite like a trailer and all StarFox received was a blurry video of Shigeru Miyamoto playing the game. The Mario Party 10 trailer was not even included as part of Nintendo’s Digital Event. Is there still hype for these games: of course, but there could be substantially more if Nintendo had given both games a better reveal. Which brings us to Pac-Man…

As seen in the Nintendo Digital Event, there were only two Super Smash Bros. character reveal trailers: The Mii Fighter and Lady Pala – Pale – Palutena (clearly a Nintendo A-lister). Pac-Man was also revealed but at the end of the day, at a non-streamed Nintendo developer roundtable. Now this is really strange. Pac-Man represents the unprecedented third third-party character in a Super Smash Bros. game. Plus, it’s freaking Pac-Man! Players will now be able to have the ultimate retro gaming rumble as Mario, Sonic, Mega Man, and Pac-Man are all together. No, no, show Lady What’s-her-Face, that will get the crowd pumped more.

While it seems that Nintendo has had the most exciting E3 of the large companies (sorry Microsoft and Sony, I’m just not excited to re-buy games from you in the near future), the company is still employing bizarre marketing techniques. It wasn’t all bright and cheer either as Ubisoft announced that they are sitting on completed Wii U games, but are unwilling to release those titles until Nintendo can build more excitement for the Wii U.

Announcing games in bizarre ways outside of your main event may not be the most efficient way to build hype, Nintendo. Just saying.

It does help when this is how the new Zelda game will look. No, really, this is confirmed to be in-engine graphics.
It does help when this is how the new Zelda game will look. No, really, this is confirmed to be in-engine graphics.

Where's the Hype for Super Smash Bros. and Mario Kart 8?

Another day, another article expressing disappoint in Nintendo.

Yesterday marked a special Nintendo Direct, one devoted to revealing details about one game and one game only: Super Smash Bros. (for Wii U and for 3DS… this game needs a better title). For thirty-nine minutes, Nintendo talked and for thirty-nine minutes, I listened. I cannot say it bored me to the point where I shut it off halfway through, but one thought was materializing in my head as I listened: I should be more excited than this. Not the first time I’ve had that thought during a Nintendo Direct. The one before the “special Smash Bros. edition” also didn’t catch my attention too much either. The focus of that one: Mario Kart 8. Hold on, Mario Kart? Smash Bros.? These two series are nothing short of awesome and arguably the best things coming out from Nintendo these days. I think both games will be great, I already own a Wii U, so why don’t I really care?

There is one than one reason but the main problem is this: too safe. My main reason for sticking with Nintendo, despite their numerous problems, is their creativity. I believe that this is a company that does not simply make games to make money. Call it naivety, call it romanticism, but I really do believe that most people who work at Nintendo are passionate gaming artists who like to make fantastic worlds never before seen (and impossible to exist in the real world). You know: people who are excited…. but these games don’t sound exciting.

Scratch that, Mario Kart 8 started out as a really cool idea. A racing game that allows players to break gravity to compete along the walls and ceilings? Suddenly all the courses change, all the options change: the game encounters a fundamental change. New and different, pushing the boundaries of gameplay: this is why I love Nintendo. But that wasn’t what they talked about last time Mario Kart 8 received a Nintendo Direct. Koopalings, and a late-May/early-June release date. Yay.

Oh man, I wasn't going to pay sixty bucks before but now: gotta have my koopalings.
Oh man, I wasn’t going to pay sixty bucks before but now: gotta have my koopalings.

This coming on the heels of an announcement made by the current Nintendo President, Satoru Iwata, that the Wii U would not experience any more periods of drought between big titles. Oh, good to know that I’m just imaging the three months between the release of Donkey Kong: Tropical Freeze and Mario Kart 8. Also, seriously koopalings? I say this as a longtime fan of both Mario and Mario Kart games: who cares? Yeah, each racer performs a little differently in Mario Kart, but more racers just sounds like “hey, why don’t know how else to separate this game soooooo you can play as even more obscure Mario villains! Remember Super Mario Bros. 3? Man, we were so cool back then!”

If Nintendo had chosen to focus on the new video recording feature in Mario Kart 8, the one that (I believe) let’s racers record their highlights and post them online to the Miiverse, now that sounds more interesting. The internet, that fad that Nintendo seems to believe will die out any day now, represents a gateway to a lot of interesting changes that they could be implementing into their games.

Let’s go to Smash Bros., a series that I really love. One of my favorite gaming announcements ever was the reveal of Solid Snake in the first Super Smash Bros. Brawl trailer. It represented such an insane new direction for the series: characters I would never have expected to be in a Smash Bros. game may now be in a Smash Bros. game… except that was it. Nintendo has never since matched that excitement with any Smash Bros. announcement that has occurred since then.

Sonic? Who cares, he is a dying figurehead of Sega. I guess it’s kinda cool, for nostalgic purposes. Even Mega Man, who hasn’t eroded his reputation the way Sonic has, has also faded from the current video game world. At the time that Brawl was announced, Sony was touting the new Metal Gear Solid game. It was like Nintendo had snatched away all of their thunder with one announcement: “yeah, cool you have a Solid Snake game but can he fight Mario in it?”

Boy, too bad Nintendo doesn't pretty much own Platinum Games. Imagine Bayonetta in Super Smash Bros.! Wait...
Boy, too bad Nintendo doesn’t pretty much own Platinum Games. Imagine Bayonetta in Super Smash Bros.! Wait…

The announcement rippled out past Nintendo circles to affect the industry. I guess this is the point I have been driving at: who, outside of Nintendo and their diehard fans, cares about all these new announcements?

Yesterday Nintendo revealed that Charizard and Greninja would be joining the Smash Bros. roster as new characters. Cool, more Pokémon… exept Charizard was already in Brawl and who really cares about Greninja? Take a good look at that Pokémon, doesn’t he remind you of someone?

All I could think of.
All I could think of.

Yeah, Ryu Hayabusa, of Ninja Gaiden fame,  might not have been quite as exciting as Snake, but his inclusion would have gotten a lot more people invested. Instead, Nintendo crafted a Smash Bros. reveal that left me thinking: “boy, there sure are a lot of Mario, Zelda, and Pokémon characters in this game, I wonder what series are selling best for Nintendo right now?”

Maybe I’m wrong, maybe people have looked at these past two Nintendo Directs and have been swayed into purchasing a Wii U. That is the point after all: to generate excitement (which equals dollars) for Nintendo’s struggling console. I just don’t think they’re really doing that.