All villains exist to serve a function of the plot. Only the great ones are compelling characters.
Continue reading Dastardly: A guide to Writing Strong Villains
All villains exist to serve a function of the plot. Only the great ones are compelling characters.
Continue reading Dastardly: A guide to Writing Strong Villains
By the time this is published, I’ll be attending PAX East 2017. I figured it was a good time to talk about video games. Luckily (or perhaps unluckily) Nintendo just did something pretty crazy. Let’s talk about the Switch!
Growing up, I have always been drawn to the storytelling ability of video games. Bioware’s Knights of the Old Republic may have been the first game I played that fully immersed me into the idea that video games could be an advanced form of storytelling, one that merges reader/player and protagonist. Years later, their Mass Effect trilogy made that idea into a reality. With Mass Effect: Andromeda, the question becomes: What new directions will the storytelling go?