Hopes and Fears on Mass Effect: Andromeda

Growing up, I have always been drawn to the storytelling ability of video games. Bioware’s Knights of the Old Republic may have been the first game I played that fully immersed me into the idea that video games could be an advanced form of storytelling, one that merges reader/player and protagonist. Years later, their Mass Effect trilogy made that idea into a reality. With Mass Effect: Andromeda, the question becomes: What new directions will the storytelling go?

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