Skull Island: More Son of Godzilla than King Kong?

Recently, the first behind-the-scenes look was revealed on Kong: Skull Island, the upcoming reboot to the King Kong franchise. Have a look at it below: … actually, scratch that. It was uploaded by MTV and they don’t like making their videos accessible (that leads to a socialist internet). So here is the link to their site, and below I’ll just stick an IGN recap of what was said. Sound good?

Anyway, so this Kong is a bit different from the one that Peter Jackson brought to life back in 2005. Jackson’s Kong was a remake of the 1933 classic, plain and simple. It told the same story, albeit with minor alterations and updated effects. This new movie is going for something different.

Cinematic universes are all the rage now and Universal and Legendary are looking to make one of their own. As recently confirmed (and accurately guessed on this website long before), Legendary wants to remake King Kong vs. Godzilla, the most financially successful Godzilla movie ever made. Makes a lot of sense.

The original ultimate crossover.
The original ultimate crossover.

Yet we all know that good cinematic crossovers need establishing films. When companies just throw a lot of properties into a film without first establishing while the audience should care… well, bad things happen. Kong: Skull Island is meant to establish King Kong in the same universe as Gareth Edwards’ 2014 Godzilla, and set the stage for future monster rumbles.

What does this mean for the movie itself… well, quite a bit. Don’t expect Kong to climb the Empire State Building this time out. Don’t expect Skull Island to be populated with dinosaurs. Don’t expect the relationship between Kong and Brie Larson (the female lead) to be the center of attention. In short: don’t expect a lot of things that you would expect in a King Kong movie. A lot of this has to do with size.

Kong will be a lot larger this time out.
Kong will be a lot larger this time out.

In order to battle the King of the Monsters, Kong needs to go through a growth spurt. Kong is typically 25 feet tall, whereas the newest Godzilla clocked in at about 360 feet tall. That would look like this:

Comical but not blockbuster material.
Comical but not blockbuster material.

So obviously, bring Kong up to size. They’ve done it before and they can do it again. Yet this creates problems for the typical King Kong mythos. Either Godzilla becomes very mundane or Skull Island cannot be full of super-sized dinosaurs. This means that Kong will either be alone on his island (like he was in the other King Kong film set in the 70s), or they will be other creatures. To spoil what was said in the MTV First Look: There will be other creatures.

Gorosaurus is one large dinosaur-like creature that Kong could fight, having already done so in the Toho film, King Kong Escapes.
Gorosaurus is one large dinosaur-like creature that Kong could fight, having already done so in the Toho film, King Kong Escapes.

Where will these creatures come from? Well, there’s an intriguing possibility here. Let’s look at the facts. Gareth Edwards has long put forth the idea that he would like to establish the concept of Monster Island in his Godzilla movies. For those who don’t know: Monster Island is an island that houses all the Earth’s monsters. Pretty self-explanatory. In the Toho universe, Monster Island is somewhere in the Ogasawara (Bonin) Islands. No location has been given yet for the Legendary universe but hmmm, wouldn’t Skull Island do nicely?

Another fun factoid to know: Legendary has purchased the rights to multiple Toho monsters, meaning that they now have access to the largest famous kaiju (giant monster) library in existence. This sets the stage for Kong to have some noteworthy adversaries in Kong: Skull Island.

Kumonga, the main enemy in Son of Godzilla, would actually make for a decent villain in a King Kong movie.
Kumonga, the main enemy in Son of Godzilla, would actually make for a decent villain in a King Kong movie.

A movie, set on a tropical Monster Island, with giant monsters battling and a team of humans struggling to survive… sounds a lot like 1967’s Son of Godzilla. The movie, which follows a scientific team conducting a weather experiment, seems to line up a lot closer than the original King Kong likely will.

The team seems a lot more military-oriented this time out.
The team seems a lot more military-oriented this time out.

For one thing, Kong will most likely not be traveling to the mainland this time around – as the film is set in the 1970s. If Kong went mainland, and this film shares a universe with Godzilla 2014, how come the army seems unprepared to handle giant monsters forty years after one publicly appeared? It’s not likely. Edwards already tweaked the story of the 1954 Godzilla to avoid a similar situation.

So Kong: Skull Island will likely take place entirely on the island, following a team that discovers, and likely then attempts to escape from, the creatures they encounter. There’s few films like that out there, and Son of Godzilla is one of the better ones. I would not be surprised if that film becomes a blueprint.

They could also use Godzilla vs. the Sea Monster as a blueprint, which would be oddly fitting.
They could also use Godzilla vs. the Sea Monster as a blueprint, which would be oddly fitting.

Dear Godzilla Fans: Please Stop Defending that PS4 Game

2015 saw many terrific video games. From the moral complexity of Witcher 3 to the creative freedom of Super Mario Maker, and everywhere in between, 2015 was a strong year for the video game industry. Yet, as with any year: there were duds. Arguably the biggest flop of all was Godzilla for the PlayStation 4. Lumbering, unwieldy controls, boring past-generation map design, and a complete lack of any interesting fighting system (and local multiplayer) made this a challenge to call “fun.” This game was panned nearly across the entire board, with one small group providing the only positive spin. They were, of course, the Godzilla fans and they found a lot of good things to say.

Just to say upfront: Obviously, all art is subjective. No one is an idiot for liking this game. The following is just my opinion.

Now, I have watched every single Godzilla movie (in English and Japanese where applicable). I own an entire large crate full of action figures and collectibles. I am attending G-Fest in Chicago this summer. I have a tattoo of Godzilla on my body. Do I say all this to prove that I am the coolest guy in the universe – that’s besides the point. My point is, I am a huge Godzilla fan, I grew up on this stuff. Here is my message to other Godzilla fans: this game is garbage. It doesn’t matter if you love Godzilla or not. Please stop defending this piece of crap, we deserve better.

While the other art is the best it's ever been, that just acknowledges that graphics have gotten better in ten years.
While the monster model design is the best it’s ever been, that just acknowledges that graphics have gotten better in ten years.

A lot of the praise for this “game” comes from fans describing how faithful it is. Godzilla moves with purpose, like the large mass he is. Some fans have even contrasted it favorably against the three most recent Godzilla fighting games that were released for the GameCube, PlayStation 2, Xbox (original), and Wii. This is true. In those games, Godzilla moved a lot faster. He was agile, quick, and could run from one side of the map to another. All of these changes reflecting a desire to create a more fluid fighting game. Yes, Godzilla is slower and more like his movie self in the PS4 game… but is this a good thing from a game making perspective?

"It makes you think of how unauthentic previous Godzilla "fighter" games (Save the Earth, Unleashed..) were." - a poor, misguided Godzilla fan
“It makes you think of how unauthentic previous Godzilla ‘fighter’ games (Save the Earth, Unleashed..) were.” – a poor, misguided Godzilla fan

Let me give an example: In the PS4 game, you have to collect “data” from various points in the map. Let’s say I missed one on one side of the level and now I must walk back.

STOMP.

Here I come.

STOMP.

Getting closer.

STOMP

Almost there.

STOMP.

…. still almost there.

Does this sound fun? There is no way to run. There is a “charge” option where Godzilla lowers his head and plows forward for a few steps like a charging bull (or a blind football player) but this animation looks awkward to say the least. I can only imagine the commentary of the spectating citizens.

“Oh, there he goes! Nothing can stop him! Wait… what… what is he doing? Why is he doing that over and over again?”

So yeah, Godzilla walks like in the movie – kudos on making that happen, but it also illustrates exactly why it should be changed to create a good video game experience.

Speedy: yes. Fun: yes.

Another feature that Godzilla fans have praised is the focus of the game. As Godzilla, the player wrecks cities and fights monsters. This sounds awesome and exactly what a good Godzilla game needs to have. In this game, the city smashing takes front and center, with other monsters only showing up occasionally. This would be fun but here is the problem: the city smashing is really not satisfying. Godzilla hits the buildings a couple of times with one of four attacks (charge, weak attack, strong attack, or radiation breath) and then the building goes into a generic “fall” animation before disappearing entirely. It does the same “fall” animation no matter how Godzilla attacks it. There is nothing, no variation, no sense that your choice mattered. The same thing – over and over again.

Yeah, you don't have to spend time destroying ever single thing, but the game punishes you if you don't. Destruction makes Godzilla "bigger" and more powerful so... sigh, destroying a city should never be an obligation.
Yeah, you don’t have to spend time destroying ever single thing, but the game punishes you if you don’t. Destruction makes Godzilla “bigger” and more powerful so… sigh, destroying a city should never be an obligation.

Yes, this was a PlayStation 3 game originally but even so – this looks bad. The ones on PS2 and GameCube could do this, and there smashing buildings was not the primary objective but just a fun side option. Godzilla: Unleashed for the Wii had better building destruction than this. If my memory serves correctly, the player could occasionally knock pieces of the building off with basic melee attacks in that one.

Yep, the weak Wii had a game with better building destruction.
Yep, the weak Wii had a game with better building destruction.

The level design is bare. While Bandai Namco and Natsume do deserve some credit for recreating environments from the movies, they are really small stages. Normally, I would complain more about this – but it takes ten minutes to walk across one as is. It’s not just the size, however. Gone are the power-ups and hidden secrets from the previous games. There is nothing to do but that boring smash and gathering “data” (which amounts to freezing in place for twenty seconds while the camera cuts to a more cinematic angle). Having the Smog Monster fly around or being able to summon in Mothra or Battra were cool options. Again – decisions that reflected actual game design as opposed to “well what did it look like in the movies?”

Last but not least, let’s talk about the monster fights. Well, first and foremost – this is a fighting game without a health bar. Yep. Curious as to how you’re doing? Too bad, you’d ruin the immersion with crap like that. The only indication you get is the screen starting to go red as you get close to death. Well, at least that helps right? Let’s you know when to start blocking attacks?

Health bars? We don't need no stinking health bars!
Health bars? We don’t need no stinking health bars!

You can’t block either.

Well, shit. Want to pick up a building and throw it at your enemy? Can’t do that.

Want to play with the person sitting next to you? Can’t do that.

Want a comprehensive system of fighting moves and clear differences between how the monsters handle? Try another game.

The “fighting” system was added into the PlayStation 4 version, to help justify the sixty-dollar (I bought this for $10 and felt cheated) price tag that this game released with. Some games add new modes with depth and meaning, and with some it feels quickly tacked on. Guess which this is.

John Ryan of IGN gave this game a negative review but said that “the spirit of the old-school monster movie is where Bandai Namco absolutely nails it.” I disagree, and frankly wonder what movies John is talking about. The original Godzilla is a work of art that is exceptional in quality and crafting – so this game isn’t it. The subsequent sequels were goofy fun that usually did not take themselves too seriously. This isn’t those either.

Fans looking for a genuine experience of a Godzilla movie should watch a Godzilla movie. The 29th Japanese film will be released later this year. There are a lot of these. This “game” feels like watching the very worst of Godzilla, and is even less fun to play. Godzilla fans have had better games in the past – and need to not allow crap like this to get a pass for being “authentic.” Batman fans were harsh and eventually got Arkham Asylum. Just saying.

Ten Fighters You Should Vote Into Smash Bros.

Every time a Smash Bros. game is announced, part of the fun is guessing who will be in it. There are safe bets like Mario, Link, Kirby, and Samus, but there are also internet hopefuls. Well, now – for the first time ever – Nintendo is letting us pick. Yes. Yes. Yes!

Now loyal customers or perhaps just those rare few people with the internet (Nintendo still doesn’t know the internet is a thing apparently, just ask Mario Party 10) can vote for the next fighter. Simply go to this official ballot site and cast your vote. All you need to know is your gender (cause girl votes only count for .8 of man votes), the character you want, which game they came from, and why you want them. In terms of knowing your gender… I can’t really help you beyond providing this guide. Figure it out?

Okay, well if that’s as far as you got before getting lost, here are some ideas for Smash Bros. Some are safe, some are reaching, all are possible. Maybe. Power to the people! Yay!

1. Goku (Dragonball Z: The Legacy of Goku for Gameboy Advance)

I’ll start off with the Kotaku push. For those out there who don’t know – how do you not know? Goku has been around for ages. He is so popular that, even if you don’t watch anime, you’ve likely still seen him around. The Saiyan fighter seems to be a natural fit in a fighting game.

People want Goku so much that they've already added him to Smash Bros.
People want Goku so much that they’ve already added him to Smash Bros.

2. Paper Mario (Paper Mario for Nintendo 64)

Okay, the argument against this guy is that we shouldn’t have to vote for him. Why isn’t he already in the game? Like seriously, we got Dr. Mario as far back as Melee but Paper Mario gets no love. That’s too bad because, unlike his P.H.D. bragging counterpart, this Mario could actually warrant an original move set.

Paper Mario waiting his turn to appear in Smash Bros.

3. Bayonetta (Bayonetta 2 for Wii U)

If the Nintendo universe were not so devoid of sexuality, Bayonetta would probably already be in the game. Still, it comes across as kind of a dick move by Nintendo. Newcomer Platinum Games loves working with Nintendo after all. They made Bayonetta 2 a Wii U exclusive. Monolith Soft made Xenoblade Chronicles an exclusive and Shulk got to be in the game. Sounds kinda sexist there, Big N.

Bayonetta: the character who could single-handedly raise the age requirement.
Bayonetta: the character who could single handedly raise the age requirement.

4. Shovel Knight (Shovel Knight for 3DS/Wii U)

Why would not want to play as a knight wielding a shovel? Also the fact that this game has been one of the biggest indie hits for Nintendo should count for something. Let’s get Shovel Knight to dig in (haha get it?).

And he fits with Nintendo's anti-violence message!
And he fits with Nintendo’s anti-violence message!

5. Leon Kennedy (Resident Evil 4 for Gamecube/Everything)

Speaking of cashing in a favor, remember the Gamecube? Remember Resident Evil 4: that sick once-exclusive for the Gamecube that got everyone excited for Resident Evil again? Yeah, let’s give Leon his due. His move set would be unique, and maybe we could also get a cool cultist village level to fight in.

Leon's already enjoyed a crossover with Lord of the Rings, why not Nintendo?
Leon’s already enjoyed a crossover with Lord of the Rings, why not Nintendo?

6. Batman (Batman for NES)

Because what isn’t better with Batman in it?

Pretty much the only reason you need to vote for him.
Pretty much the only reason you need to vote for him.

7. Aang (Avatar: the Last Airbender for Wii)

Yeah, of course I’m going to promote more Avatar: the Last Airbender. Apart from that though, just think about it. Think about how much Aang would fit into Smash Bros. and how cool his move list would be. Did you think about it? All right, now make it happen.

With your help, Aang can finally be rendered with a mouth.
With your help, Aang can finally be rendered with a mouth.

8. Bomberman (Bomberman 64 for Nintendo 64)

We already got Mario, Sonic, Mr. Game & Watch, Pac-Man, and Mega Man. Poor Bomberman is feeling left out. Besides, it would be fun to have someone with continuous access to high-powered explosives.

Bomberman needs more love.
Bomberman needs more love.

9. Rayman (Rayman Legends for Wii U)

Seriously, this guy has a trophy in the game. How is he not already in the game? HOW?! Nintendo and Ubisoft need to fix their stupid argument and make this a reality.

He's already a trophy! This is the hugest tease ever!
He’s already a trophy! This is the hugest tease ever!

10. Godzilla (Godzilla Unleashed for Wii)

Because Godzilla needs to fight everybody. It is his destiny. This was my vote.

Super_Smash_Bros_Godzilla_1989

Bonus: Jason Voorhees (Friday the 13th for NES)

Cause f*ck Mortal Kombat X. Nintendo should get him too.

Be sure to specify that you want the purple Jason.
Be sure to specify that you want the purple Jason.