This is the third post on the creation of The Dreamcatchers. I already wrote on the initial origins (where the idea came from, how the dreamcatchers’ appearance was based off Marvel villain, Dr. Doom) and how the book took on a new identity as it evolved, but today I wanted to do a deep dive. Let’s talk more about everything Dreamcatchers, answering so many questions. My goal is to provide you with an inside look at my writing process and even my inner mental workings.
So, without further ado – let’s talk about The Dreamcatchers!
Character names
Every author will tell you that a character’s name matters. It becomes part of their larger personality and an easy mental association as you write. Having the name nailed down can call to mind a fully formed image of the character in your mind.
“Oh, I’m writing about so-and-so! That’s easy! They look like this and they act like this because of what happened years ago, plus this person they met…” You get the idea – the name becomes a mental bookmark in your brain. It marks the start for a chapter detailing your entire character.
So choosing the right name matters. When I began writing Dreamcatchers, I wanted to convey that most of the main characters weren’t human right away. So, I chose names that, for the most part, sounded very alien to me. What better place to start than one of my favorite video games of all time, Mass Effect.

To better humanize Dreamcatcher – give him a life outside of his job – I decided to name him after long-time wing man and BFF Garrus Vakarian. This name grab served another purpose besides honoring a game series. I wanted Vakarian to be balanced. Garrus is always a constant in the Mass Effect series – a character who can be depended on time and time again. That was also my vision for Vakarian. At his best, he is in control and there for his fellow squad mates – just like Garrus.
When it came to the other nefiri, most came to me as I wrote, without one single source of inspiration. There were three exceptions. Fidel, a.k.a. Duckie, was named after a close friend of mine – using her last name instead of her first. Romaniuk has similar origins.
Then there was Zarel – specifically his codename, The Midnight Phantom. When I was younger, I used to attend a camp in Maine called Birch Rock Camp. This place had local legends – stories the campers and counselors told to entertain ourselves. One of my favorites was the Midnight Phantom, a prankster who would move stuff around during the night. You could always tell he’d been there because he would leave his initials – MP.
Since Zarel was intended as a comic relief, I felt that the Midnight Phantom was a natural fit for his codename. In regards to his appearance – I went a different route: ‘

Warcraft II was my favorite video game growing up, in large part due to its incredible art style. One NPC – Teron Gorefiend – had what looked like a disfigured face, hidden largely by a scarf and his hood. This image has stuck with me throughout the years and, when the time came, I felt it was a terrific basis for Zarel’s facial structure.
Quick side note: Gorefiend’s yellow hood also inspired the choice of female dreamcatcher garb.
The technology
Part of what I loved most when writing The Dreamcatchers was their technology. On the one hand, it’s very traditional fantasy. A big part of this is the lack of traditional firearms, which made sense to me since there is no gunpowder in their world. To compensate, many dreamcatchers still use bows, namely crossbows. But this does not mean they’re outdated.
At every other turn, I wanted the nefiri to come off as a technically advanced race. Part of it is there world structure. It isn’t easy to navigate the Nether, and Inspiration is even more hazardous. To get around, the nefiri had to be hardy and capable of building impressive machines.
Some of this notion came from Eoin Colfer’s Artemis Fowl series. I’ve always loved how he blended the fantastical with the technological, so I sought to strike a similar balance. If Colfer’s faeries could adapt to a challenging world, then so could my nefiri.

The villain
Incubus was a lot of fun to write as well, in part because he was one of the rare points when I got to project beyond the The Dreamcatchers. To all of you who have trouble understanding what exactly he’s talking about, all I can say is – just wait. After you read The Night Terrors, go back and check his dialogue. You won’t be disappointed.
I knew early on that I wanted him to be a shapeshifter. This comes from my own experience as a lucid dreamer. When I was fighting back against my nightmares, I noticed the more persistent ones had the ability to change forms, adapting to whatever would scare me the most. How nice of my subconscious to put in that extra effort.
In regards to Incubus’ appearance in the Inspiration, I used two primary sources. The first was Hayao Miyazaki and his demons from Princess Mononoke. The second once again came from Marvel. Anyone watching recent movie trailers might have seen this one:
Venom and Carnage are my two favorite Spider-Man villains. I love how their bodies change to fit the situation (like arms turning into weapons). When I was thinking of how Incubus’ skin should look outside of the dream, the texture of the symbiote was in my head.
The music I wrote to
A lot of authors listen to music when we write. I’ve always found that it helps shut out the world and allows me to focus more on the story in front of me. My goal with musical choice is to have it enhance the scene I’m writing. For starters, when Tony and Vakarian fly, I wanted to use something inspirational. The initial teaser music for How to Train Your Dragon 2 was a perfect fit:
Vakarian’s final showdown with Incubus was another moment very charged with musical influence. The initial fight in Inspiration had multiple parts. The showdown with the omen was inspired by part of the Transformers: Dark of the Moon soundtrack. Vakarian’s fight with Incubus came from a sampling from V for Vendetta.
As for the fight in the Dream itself? Well, that actually came from The Hobbit: The Battle of the Five Armies. I loved all the imagery surrounding Bard and Smaug. The idea of this single lone warrior against an overwhelming force really summed up what I wanted the final fight to feel like. As much, the music from this scene also factored into The Dreamcatchers finale:
Lastly, we need to talk about Tony and Fidel’s victory moment. Since the book has just come out, I don’t want to go too much into spoilers. For this particular point, I reached back to one of my favorite scenes as a kid and used the corresponding music:
So there you have it! There’s more – so much more to say – but I hope this has satisfied at least some of your curiosity when it comes to the novel writing process. Writers are like sponges. We absorb the art around us and transform it into something new (or at least try to).
Writing a novel is a process, equal parts inspiration from without as well as within. Not all ideas fit together well, and that’s part of the trick. I don’t think I ever would have used anything from Dragonball Z in a “serious” story but for a fantastical adventure like The Dreamcatchers, it made perfect sense.
As a storyteller, feel out ideas by tone and try to group them accordingly. You’ll find it may help!
That’s all for now. If you’ve bought a copy of The Dreamcatchers – thank you so much for reading it! I hope you found it as entertaining to read as I did to write. I’ll leave you now with one teaser. A look ahead to The Night Terrors. As with Dreamcatchers, I’m using music to help write certain scenes. Here is one of the tracks I’ve been listening to a lot:
As always, if you’d like to get your own copy of The Dreamcatchers, it is available on Amazon and Barnes and Noble. Ta ta for now!
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