Top Five Third-Party Developers Nintendo Should Court in 2014

Watching the Nintendo Direct this morning, I was reminded of one thing: how much the Wii U needs games. It’s no secret. Ever since it’s launch last year, the console has been plagued by unfortunate software shortcomings. Pikmin 3 missed the launch window, as did Rayman Legends (which subsequently went multi-platform, causing Nintendo to lose an exclusive it badly needed). Aliens: Colonial Marines, which at one point boasted the “best graphics” on the Wii U, came out and was so horrible that the Wii U version was ultimately abandoned all together. Three big “ifs” that all went ultimately against the big N. But that was a year ago, time to move on and address the new concerns, namely: “where is the third-party support?”

For those of you unfamiliar to the video game industry, a third-party developer is a video game maker that doesn’t owe a specific allegiance to any real hardware. They’ll make games for Microsoft, Sony, Nintendo, Apple – doesn’t matter. As long as there is a dollar value, they’ll sell it. Here is the Wii U’s problem. It lacked the initial launch punch of other platforms (a mixture of non-standout software and miserable marketing campaign attributed to that) so it’s not selling well. Third-parties care about profits (understandably) and don’t want to risk poor sales – poor sales of any one game can mean death to a video game developer.

Ubisoft: one of the few third-party developers who continues to support the Wii U.
Ubisoft: one of the few third-party developers who continues to support the Wii U.

So Nintendo needs to convince people to buy, and not just the consumers. They need to sell their product to third-parties. It’s a tough sell, but properly done, Nintendo can accomplish it. Here are my five recommendations for third-party developers that Nintendo should really look to secure relationships with in 2014.

5. Telltale Games

Telltale Games pulled a rarity in the industry. They went from worst (Jurassic Park: the Game) to first (Walking Dead: Season One) in just a year. That is an impressive turnaround and fortunate for a company that could have easily been lost to bankruptcy. In short, Telltale should know what it’s like to be the underdog. Now, it’s smooth sailing with titles like Walking DeadSeason Two and Fables: The Wolf Among Us. These games are heavy on the quality but light on the horsepower, meaning the Wii U wouldn’t need to strain itself to incorporate ports. Telltale has indicated a desire to work with the Wii U in the past but has gone quiet on the console in the past year. If I were Nintendo, I wouldn’t want to miss out on the games coming from this third-party publisher and would even consider a lucrative deal (say rights for Telltale to create the next Earthbound) to secure a partnership.

Telltale is expanding with new franchises and it would be wise for Nintendo to be there.
Telltale is expanding with new franchises and it would be wise for Nintendo to be there.

4. Platinum Games

I know what you’re saying: Platinum Games already creates content for Nintendo. The Wonderful 101 and Bayonetta 2 are arguably the only third-party exclusives that the Wii U has going for it right now. I fully agree. This is a different type of relationship I’m proposing: Nintendo should buy Platinum Games. The two companies currently enjoy a very friendly working relationship. Platinum owes Nintendo a debt of gratitude after the big N agreed to publish their titles (Sega dropped Platinum and the company was in desperate need for a little bit). This past year Nintendo lost the exclusive rights to Ubisoft’s Rayman Legends. Losing Bayonetta 2 to Microsoft or Sony might put the final nail in the big N’s coffin. Purchasing Platinum Games would ensure more quality content exclusive to the Wii U. Something Nintendo strongly needs to secure a relevant place in today’s video game industry.

Don't lose this to Sony or Microsoft.
Don’t lose this to Sony or Microsoft.

3. Crytek

On the surface it doesn’t make sense. Crytek (creators of the widely popular Crysis trilogy) is a company known for packing horsepower into their games. While the Wii U isn’t a weak system, the PS4 and Xbox One are both capable of superior graphics. However, there are indicators to believe a relationship is possible and has even been pursued already. Earlier in the year, Crytek was quick to point out that their new graphics engine functioned on the Wii U. Nintendo also recently hired a a former member of Cyrtek’s staff to a position in their company. Add to that all the rumors of Crysis 3 being full developed for the Wii U, only to be cancelled at the last minute thanks to the Nintendo-EA breakdown. Oh, and also Crytek consists of the remnants of Free Radical, a developer who, at one point, was creating the next Timesplitters exclusively for the Nintendo Wii. It would be wise if Nintendo were to pursue that project into this generation.

This game would be an excellent addition to the Wii U's shooter library.
This game would be an excellent addition to the Wii U’s shooter library.

2. Mojang

Microsoft has lost exclusive rights to Minecraft. The game was just released on the PlayStation 3 with plans to come to the PS4. There have been numerous requests to bring the system to Nintendo consoles. Gamers have created tributes to Nintendo creations in the world of Minecraft. Notch himself, the man behind all of Mojang’s success, has stated in a tweet, that he supports Minecraft created for Nintendo consoles. There is no reason this should not happen. Nintendo: make it happen.

Seriously, do it.
Seriously, do it.

1. Rockstar

It’s funny how most of life’s complicated problems can be solved with simple solutions. Don’t like the person you’re dating – dump them, your dinner is too hot – let it cool, touching a porcupine makes your hands bleed – stop touching the porcupine. If the problem is say, your console isn’t selling and you (for some reason) don’t want to put Pokemon on it – put Grand Theft Auto on it instead. Really, if Nintendo had been smarter in securing a port of Grand Theft Auto V this past year, I believe the Wii U would be in a different position than it is now. Just the impact of bringing GTA to the Wii U would open the door to so many other third-party developers. That impact can still be made if Nintendo can negotiate for a version on its console. Yeah, I know they already have Lego City: Undercover, but let’s be serious here. If Nintendo was serious at all with their plan to “win back the hardcore”, then this game belongs on the Nintendo console. End of story.

So many problems would be solved so quickly.
So many problems would be solved so quickly.

Who won E3 2013?

Sony. I’m going to go into a breakdown in a second but seriously: Sony. This does not come from a fanboy, I have never owned a Sony console before. It should be pretty obvious from my previous posts that my personal favorite is Nintendo. However, of the three console manufacturers, Sony clearly had the best overall presentation. Does that mean Nintendo and Microsoft sucked: no. This has been a great E3 overall with many exciting announcements. Below are the highlights as well as my reasoning process in determining Sony as the winner.

The Good:

Microsoft highlighted their E3 presentation with what had been sorely lacking at the Xbox One reveal: games. A short list includes Battlefield 4, Call of Duty: Ghosts, Destiny, Dragon Age: Inquisition, Thief and Watch Dogs. Microsoft’s best highlight went beyond just touting their upcoming game library. Without a doubt, the reason anyone is talking Xbox One right now (in a positive light anyway) is to discuss the console’s strong opening list of exclusives. In total, seventeen exclusives were unveiled for Microsoft’s next generation system. True, some games like Titanfall are only console exclusives (the game is also coming to the PC) but still that is a huge list for Microsoft to be proud of. If Xbox One can manage to hold onto these exclusives, they will have no trouble finding people to buy their system… if (talk more about this a little later).

Titanfall comes from the creators of Call of Duty, arguably the most influential game developers of the past ten years. The fact that it is skipping the PS4 is huge and not to be overlooked.
Titanfall comes from the creators of Call of Duty, arguably the most influential game developers of the past ten years. The fact that it is skipping the PS4 is huge and not to be overlooked.

Nintendo had no surprises for anyone this year. Their upcoming game library is heavy on the 1st party support and light on the 3rd party. Audiences were treated to first looks at Mario Kart 8, Super Mario 3D World, Donkey Kong Country: Tropical Freeze, Sonic Lost World, Bayonetta 2, and Super Smash Bros. What, I said it was predictable, I didn’t say it wasn’t good. Yes, Nintendo is still looking lousy with the third party support but they have survived on their own development teams ever since the Nintendo Gamecube. With a lower price tag than the other two systems and the most freedom (with regards to used games and no DRM) Nintendo is looking in good shape to finally fix their Wii U selling problem… you know, once the games are actually out.

Mega Man highlighted the first three newcomers to Super Smash Bros. If that doesn't make you want to own this game than I don't know what will.
Mega Man highlighted the first three newcomers to Super Smash Bros. If that doesn’t make you want to own this game than I don’t know what will.

The Bad:

I know I’m behind schedule with my next Special Address (focused on rape culture, misogyny and video games) but this needs to be mentioned. During Microsoft’s E3 press conference, the game, Killer Instinct was showcased. Now anyone who has ever seen a Microsoft press conference will know two things are bound to happen: there will be a new Call of Duty game showcased and every line of scripted dialogue that attempts to emulate actual video game lingo will be absolutely horrible. This year took the latter to a new height. It stopped being just horrible in terms of delivery, it became horrible in content. So here is what happened: one of the games’ developers invited a woman on stage to play. Here is the dialogue that transpired:

Man: “Come on you got to practice before you get on stage in front of millions of people.”

Woman: “I can’t even block correctly and you’re too fast.”

Man: “There we go. Just let it happen. It will be over soon.”

Woman: “You have a fight stick!”

Man: “One more. Wow you like those?”

Woman: “No I don’t like this.”

Okay… so I shouldn’t have to say much about why that was unacceptable. But crap like this is the reason I am writing my articles and why millions out there are also writing and educating and trying to make a change. It’s not okay. If you think: “ah, all in good fun” – yeah, it wasn’t meant maliciously but right now that doesn’t matter. Here’s an idea for this guy: how about you teach her to play next time beforehand. Or what – did he not want to get embarrassed by a woman in front of millions of people?

The presentation in question where the incident occurred. Note: this had absolutely nothing to do with Killer Instinct. Not a video game's fault that that guy is a jackass.
The presentation in question where the incident occurred. Note: this had absolutely nothing to do with Killer Instinct. Not a video game’s fault that that guy is a jackass.

Okay, last bad thing: no further plans from either Sony or Microsoft to support backwards comparability. Hope you enjoy your PS3 and 360 cause you’re not going to be able to get rid of them. This is the best argument for returning to the PC: every time they upgrade a computer, you don’t have to re-buy all of your old games. Seriously, why is Nintendo the only one supporting this?

Why Sony Won:

I didn’t talk about Sony’s press conference under the good. I would have except it would have made this section redundant. Yes, right now Microsoft is leading with overall video game content (their exclusives can’t be ignored). Sony doesn’t have much in the way of exclusive game content right now… but that doesn’t mean it won’t change. Here’s the thing about exclusives, they don’t always stay exclusive. Remember when Rayman Legends was a Wii U exclusive? That changed before the release. Why: because the Wii U isn’t selling well enough to warrant Ubisoft taking a profit loss to release a game exclusively for it. Game developers want to make money. That’s what drives everything. Right now the Xbox One has a lot of exclusives and some of those it can hold onto (the ones made by companies directly owned by Microsoft) but what about the other ones? They didn’t do a great job of it last generation. Remember Mass Effect? You can enjoy that on the PlayStation 3 now.

Point is, the Xbox One needs to be successful right out of the launch. If it isn’t, Microsoft may very well lose a lot of their “exclusives” to Sony. I should point out that it will be hard to beat PlayStation 4 at launch for two reasons: first off – MONEY! While the Xbox One will cost $500, the Sony PlayStation 4 will only cost $400 (and the Wii U currently costs $350 at maximum). This means the Xbox One will be the most expensive system this generation. Last generation the Sony PlayStation 3 was the highest costing and their launch was… not great.

Here’s the other reason:

Sony's K.O. punch of E3 2013.
Sony’s K.O. punch of E3 2013.

Microsoft has been vague (at best) on their conditions of used game restrictions, need for constant internet and DRM implications. Sony has not been. Furthermore, they have come out as the exact opposite in many of the areas the One has been most criticized for. This does not look good for Microsoft. Not good at all. While Nintendo has (wisely) bowed out of direct competition in favor of their own market, the PS4 and One are going head to head. Right now, there is no reason to own both (anyone who buys both should please send extra money to me, clearly you have it). So, as Optimus Prime once famously said: “One shall stand, one shall fall.”

I know, that was way too nerdy… I’ll stop now.

Sidenote: Project Spark seems to be the most intriguing game that no one is talking about. I recommend everyone go on youtube and check out the videos, it looks really cool!
Side note: Project Spark seems to be the most intriguing game that no one is talking about. I recommend everyone go on Youtube and check out the videos, it looks really cool!
Further side note: there is a new Battlefront game coming. Awesome.
Further side note: there is a new Battlefront game coming. Awesome.

Thoughts? Comments? Am I full of it or onto something? Let me know now in the feedback section of this article.

Sonic & All-Stars Racing Transformed is a Poor Man's Mario Kart… But is that a Bad Thing?

With game releases being slow this time of year (tons of announcements, not much in the way of things to play), I have decided to try and insure that my Wii U goes at least a couple more weeks before it begins to collect dust. Sonic, in this day and age, might not be the first name that comes to mind when one speaks of extending hours spent playing video games. The once-AAA mascot has seen his name fade into obscurity over the past decade with sub-par titles such as Sonic the Hedgehog (a 2006 reboot for the 360 and PS3 that gave Sonic a human love interest… not kidding), Sonic Unleashed (he was a werewolf in that one, excuse me: werehog), and Sonic Free Riders (just no). It is with his new underdog cult status that Sonic has attempted to rebuild his legacy over the past couple years (Sonic Colors and Sonic Generations serving as beacons of hope). Simply put, when 2D platformer games go 3D, they sometimes do not have a smooth transition. Sonic is the best example of this case. He has been without identity since Sonic Adventure debuted on the Dreamcast back in 1998. It is in this spirit of seeking identity (and not finding it) that I will discuss Sonic & All-Stars Racing Transformed.

This game came out for everything: Wii U, Xbox 360, PlayStation 3, PC, 3DS, Vita… literally every major platform on the market. This turned out to be a very good thing as I don’t think this game would hold quite the same appeal if it had been say a Nintendo exclusive. Why is that: because about twenty minutes in it becomes very apparent what type of game you’re playing.

Now substitute with Sonic characters and lower expectations accordingly.
Now substitute with Sonic characters and lower expectations accordingly.

This game really feels like a Mario Kart entry. From the racers to the courses to the power-ups, it has everything we have come to expect when Nintendo gets behind the wheel. However, like most of Sonic’s recent outings: this game doesn’t hold a candle to the Mario product.

Before I start analyzing the game I want to mention the name. Sonic & All-Stars Racing Transformed, sequel to Sonic & Sega All-Stars Racing. Now here’s a series with a name that just rolls right off the tongue, huh. There’s not many more ways you could screw up a title (see Wii U and Xbox One for more ways to screw up a title). Problem number one: competing brands. This problem was in some ways solved by the sequel as it removed Sega from the title. I will argue, however, that this was not the way to go. Sonic is not the name he once was: his titles are no longer synonymous with quality (if anything the opposite). Since this is a game with multiple Sega characters, I suggest simply sticking sonic to the box and calling all future entries Sega All-Stars Racing. Comes out a lot better. I don’t think I’ve said this title’s full name once while describing it in conversation (I’ve taken to simply calling it Sonic All-Stars Racing). When you’re trying to build a brand, you need a brand name. When challenging Mario Kart, you need something that encompasses the essence of the game just as quickly and easily. Sonic & All-Stars Racing Transformed has way too much going on to be marketable.

A title so long it is obscured by the game's roster.
A title so long it is obscured by the game’s roster.

This brings me to my next topic: the characters. We got a lot more going on than Sonic in this game. Characters from properties like Super Monkey Ball, Jet Set Radio, Nights into Dreams, Shinobi, and even Skies of Arcadia feature in the racing roster. If you are unfamiliar with all of those series… now you know why Sonic is in the title. Even Wreck-It Ralph (from Disney’s new movie of the same name) makes it into the cut. I know this is a nitpick but can I just show you Wreck-It Ralph’s racer real quick:

Wreck-It-Ralph-in-Sonic-All-Stars-Racing-Transformed

There’s nothing wrong with it. Cool little truck there. What about this though:

wreck-it ralph disney movie ralph builds racecar for Vanellope von Schweetz sugar-rush

There was an actual race car in Wreck-It Ralph, racing was actually kind of a big part of the movie. Including this racer would have been a much cooler tie-in as well as allowing Vanellope von Schweetz a roster highlight as well. Before you ask, there is no Sugar Rush stage either. Pretty disappointing use of license there, Sega. Hopefully it will feature into the next Mario Kart.

But anyway, back to the character roster. The point I’m making is that it’s kinda weak, despite the fact that it reaches across Sega’s entire library. They really don’t have the character roster the way Nintendo does. Like Mario Kart doesn’t even dip into the full Nintendo library yet it contains more racers that I would be interested to play as. God help Sega if Nintendo even decides to take the Smash Bros. series into racing games (please Nintendo, make it happen).

But racing games go far beyond their drivers. Let’s talk about the stages. This is where Sonic & All-Stars Racing Transformed really doesn’t measure up to the Mario Kart series. The stages kinda suck. They’re long and vibrantly colorful but too much so in both areas. Without the transforming mechanic, the race ways feel very dull (this becomes obvious in the last grand prix, which is made up of stages from the first game). Even with the transforming, I still don’t feel the same draw to the raceways. Too bad because they are doing everything in their power to be memorable. There is so much going on on the courses that it can become distracting. At one point I stopped racing because I simply didn’t know which way to go. There was no immediate road that looked more real that anything else going on in the background. I had to wait for other racers to come and crash through the wall in front of me (don’t make it so you have to crash through walls in one course in a racing game) so I knew where to go. This is not the best design.

When the races do work they are original and gorgeous.
When the races do work they are original and gorgeous.

These tracks are not horrible by any stretch. There is nothing, however, on the level of say a Bowser’s Castle or a Rainbow Road in the bunch (or even a Toad’s Turnpike). They’re all flashy so the effect kind of wears out after a while. Really I could have used one or two more down-to-earth stages to help the more epic raceways stand out. That’s enough about the courses though, got to talk about the power-ups.

The power-ups in this game are bland imitations of the power-ups in Mario Kart. Wow, that didn’t take as long as I thought. Okay I’ll go more into it. They’re not bad, they do their job. There is nothing as devilishly fun as hitting someone with lightning or dispatching the blue shell of death. Instead of that we get bees… and puffer fish… and fireworks… what do these have to do with Sega? For instance: we got a Shinobi course and racer so why is there no ninja star? Just off the top of my head right there.

I know I’ve been very negative in this review but I’m just proving a point. This game is not the AAA challenger to Mario Kart. It is, however, still a very fun racer and as close as you will most likely come to experiencing Mario Kart without purchasing a Nintendo console. So for all the Microsoft, Sony and PC owners out there who want a fun racer: this game is pretty good. For us Nintendo owners: it is enough to satisfy until the main event arrives (Nintendo is unveiling Mario Kart Wii U on June 11th, get excited).

Oh and if there was anyone out there hoping this game would be the next Diddy Kong Racing: it’s not.

Diddy Kong Racing allowed for multiple vehicle-types on the same course. Sonic & All-Stars Racing Transformed regulates it to sections.
Diddy Kong Racing allowed for multiple vehicle-types on the same course. Sonic & All-Stars Racing Transformed regulates it to sections.

Oh, one last thing to include: does it seem odd to anyone else that Sonic needs a race car to go fast? Am I the only one who wonders about that?

Thoughts? Comments? Am I full of it or onto something? Let me know now in the feedback section of this article.