Hype can Hurt: Until Dawn

While October 2015 has ended, that is no reason to (completely) stop talking about horror. This year the PS4 had the good fortune to host an ambitious exclusive called Until Dawn, a choose-your-own-adventure game very much in the style of the recent Telltale series. The player makes choices and the game “changes” based on those choices. In this case, Until Dawn is essentially like playing out every cheesy slasher horror film you’ve seen. A group of teenagers go to a cabin in the woods and horror ensues. As the player, you will have direct control over who lives and who dies. Sounds like fun?

It is.

Until Dawn's cast includes all the stereotypes that would be expected in a horror movie.
Until Dawn‘s cast includes all the stereotypes that would be expected in a horror movie.

Yet when my brother and I played through Until Dawn, we were left feeling ultimately disappointed, particularly at the latter portion of the game. Looking back on it, however, our feelings of frustration had less to do with the game and more with the hype that surrounded its initial release. Warning: spoilers to follow.

If you have some time to kill, here is a lengthy example of a look at Until Dawn:

Here are a couple others if you don’t have a full fifty minutes to watch a bit of the video game (namely to hear the players’ comments toward the end). The point is that most reviews were kind to Until Dawn, maybe unfairly so. As mentioned earlier, this is a game that is very similar to the recent Telltale series (Walking Dead Season One on). One of the larger criticisms with the Telltale series is that they are not as choice-dependent as they let on. Rarely  does the player’s choice has any real impact on the story beyond a slight variation in presentation.

This can be seen as an unfair criticism, as there is no such thing as a video game with free choice. Even something like Minecraft, with its complete lack of story and vast open world of possibilities, has its limits as to what the player can do. What video games are about is largely the illusion of choice (with no game making this point more directly than BioShock). As long as the player feels like they are involved and in-charge, the experience works.

Yet some reviews of Until Dawn (like the quicklook above) really make it seem like the game is doing the impossible. That gamer’s choices actually really matter and there are so many really different ways it can go. To an extent this is true, but in reality  Until Dawn is bound by many of the same type of restrictions as the Telltale games… and in several cases handles them worse. The are two main ways that Until Dawn drops the ball, and both have to do with the writing.

Too Many Useless Characters

When my brother and I started playing, we were psyched to see who our main character would be. Of these eight teenagers, which one would rise to be the (potentially) last standing against the killer? Right away, we’re introduced to Sam (Hayden Panettiere):

SamPersonality

While the player may not know it: this is your hero. She is one of the few characters who cannot die until the very end of the game. Making every bad decision, screwing up every prompt will not matter. Sam isn’t going anywhere… which is a shame because she is arguably the most bland character in the game. Sam is barely in it! It seems like the longest segment the player has with the character, is this right here:

Gee, I wonder why?
Gee, I wonder why?

She’s just really not involved until the very end. Instead the player controls largely the other seven, getting to know those characters a whole lot more… which is a real shame because none of them (save one) do anything.

Here’s the big spoiler: the game ends with two characters either escaping or one or both dying. These two characters are always the same (Michael and Sam). The other six? Well they’re either dead or… not contributing to the plot in any way, shape, or form. They appear to adopt the “stand there and look pretty” mentality of life.

When I played, I managed to keep nearly all the characters alive. It felt really disappointing to watch them vanish as the game went on. What was my reward for making the choices that kept them alive? It didn’t seem to matter. At one point, I was convinced that Emily (the stereotypical bitch character) would step into the role of main character with the right choices. Hahaha nope!

Michael Breaks Every Horror Rule

Mike is the god damn worst. With the side character problem, I can see limitations. Sure, everyone wants to make a game with vastly branching storylines, but the developer only has so much money. Yet many, many, many, many reviews called this a perfect horror simulator, and on that I call bullsh*t. Mike breaks nearly every one of the rules for surviving a horror movie during this game.

He frequently runs off on his own (including into a blizzard – at night – without a jacket), and his decision-making (let’s go find the key from Josh) needlessly puts everyone in danger during the second half of the game – a decision that you do not have the option to call him out on. Oh, and while wandering on his own – he goes into the creepy abandoned asylum and proceeds to touch every single thing he can find.

Yet for all this, Michael is the other character who cannot die until the end of the game. What a load of crap.

Oh, and he can murder Emily for no reason (she might turn into a wendigo – ’cause why not)… something else which everyone else just seems to go along with.

At least he gets punished for touching everything in the creepy abandoned asylum.
At least he gets punished for touching everything in the creepy abandoned asylum.

For all its flaws, Until Dawn is still a lot of fun, especially if you’re a fan of horror movies. It’s not as good as some of the more impressive Telltale games, but it’s also no failure by any stretch.

What is impressive is that the biggest failings of Until Dawn can easily be fixed with DLC that expands the second half of the game and allows for more characters to make an impact.

… or just make a first-person VR shooting segment… I guess that’s cool (this is actually close to how the game originally looked for PS3).

Console Buying Guide for the 2014 Holiday Season

Well it’s that time of year again. Yes, November: where everyone is thankful for what they have and no one wants anything more than to spend time with their family and enjoy a nice meal together.

Look at those wonderful artificial smiles! What a - wait, are those french fries on the table? What is even going on here?
Look at those wonderful artificial smiles! What a – wait, are those french fries on the table? What is even going on here?

Nah, I’m kidding. Christmas is around the corner and I live in America. It’s time to buy sh*t.

Specifically, let’s talk video game consoles. It has been a year since the release of the Sony PlayStation 4 and the Microsoft Xbox One. It has been two years since the release of the Nintendo Wii U. The eighth generation of home video game consoles is officially upon us. So which one should you buy? Every fanboy out there will tell you why “their” console is the best. But let’s take a serious and unbiased look at what each console currently has to offer and what their near future plans are.

Trying to talk to most console owners.
Trying to talk to most console owners.

Let’s start with the big dog, the current best-seller.

PlayStation 4

How much: 400 bucks. Get it, it’s like a hundred for each generation of PlayStation!

Is that Price likely to fall: Possibly. Right now the PS4 is selling like hot cakes so do not expect a price drop in the next three months. That said, the Xbox One just lowered its price (again) so you never know. If fortunes change for Sony, expect that price to drop.

Games: Current exclusive titles are Basement Crawl, Driveclub, Infamous (First Light and Second Son), Killzone Shadow Fall, Knack, Resogun, and that’s it. Not kidding, those are the full list of true exclusives (not out on any other platform) that the consumer can currently purchase for the PS4. This is the best-selling console in the world right now.

There’s More Coming, Right: Yes, if you sell that many units, developers will make games for your system. The PlayStation 4 may have a lackluster exclusive library at the moment but that is going to change. The question is: will it change before the system hits $350?

There’s Other Games to Play: Sure, the PS4 gets most large AAA releases and has an impressive independent library as well. There are games to play, most of them can just be played on other, cheaper, hardware.

I own a PS3, does that matter: Not really. The PS4 is not backwards compatible. There is talk of a streaming service to play certain titles but at the moment, it is not close to completion.

Not sure how they're doing it but it is hard to argue against Sony's success.
Not sure how they’re doing it but it is hard to argue against Sony’s success.

Xbox One

How much: Currently, it is $350. That said, this system was released for $500 only a year ago.

Is that Price likely to fall: Less than impressive sales numbers have fueled the rapid decrease in price. Who is to say that Microsoft is done cutting the cost? Do not expect it to drop again before Christmas.

Games: Current exclusive titles are Crimson Dragon, D4, Dance Central Spotlight, Fighter Within, Forza Motorsport 5, Halo: The Master Chief Collection, Killer Instinct, Powerstar Golf, Shape Up, Sunset Overdrive, Xbox Fitness, and Zombie Driver. That is the current lineup of true exclusives available to the Xbox One.

There’s More Coming, Right: Yeah, the Xbox One is far from dead. Sure, the system has not had a great first year but Microsoft is a very large company with a lot of money to spend. Do not count them out yet.

There’s Other Games to Play: The Xbox One gets the same library of large releases that the Ps4 and other systems enjoy. They do not have the same level of indie development however, at least not yet.

I own a 360, does that matter: No. The Xbox One is not backwards compatible. Do not hold your breath for Microsoft to change this.

Xbox One is having a very similar identity crisis that the Wii U suffered through in the year following its launch.
Xbox One is having a very similar identity crisis that the Wii U suffered through in the year following its launch.

Wii U

How Much: $350.

Is that Price likely to fall: The Wii U has yet to have a major price drop. I would not expect this to change before Christmas. That said, with the Xbox One price drop, it is likely that Nintendo will lower the Wii U price tag within the next year.

Games: Current Wii U exclusives include (but are not limited to) Bayonetta 2, Donkey Kong Country: Tropical Freeze, Hyrule Warriors, The Legend of Zelda: the Wind Waker HD, Pikmin 3, Mario Kart 8, and ZombiU. This system has been out the longest, so a full title list is here.

There’s More Coming, Right: It is Nintendo so you can expect their continued support and library of famous franchises.

There’s Other Games to Play: Here is Nintendo’s Kryptonite zone. The company has long-held strained relationships with many third-party developers. While the Wii U has a strong library of first-party titles, expect to miss out on many of the larger releases.

I own a Wii, does that matter: Yes. The Wii U can play every Wii game in existence. You can also keep using your old wiimotes for certain titles.

Super Smash Bros for Wii U is the big holiday title this year from Nintendo.
Super Smash Bros for Wii U is the big holiday title this year from Nintendo.

3DS

Please see my article on the New 3DS to know my thoughts on whether or not you should buy one this holiday season.

3DS has a huge game library and is backwards compatible with regular DS games.
3DS has a huge game library and is backwards compatible with regular DS games.

PlayStation Vita

What the heck is a Vita: It is the Sony portable system.

How Much: At least $215.

For a Portable: Yeah, they’re not kidding.

Is that Price Likely to fall: The PlayStation Vita has not sold well since launch, selling roughly only 4 million units since launch. Sony may very well drop the price further if they continue support.

Games: Vita exclusives include Army Corps of Hell, Bullet Girls, Killzone: Mercenary, LittleBigPlanet PS Vita, Phantasy Star Nova, Silent Hill: Book of Memories, and Touch my Katamari.

There’s More Coming, Right: Sony has not discontinued plans for the PlayStation Vita so expect a sprinkling of games to come in the future.

There’s Other Games to Play: A full list of all titles playable on the PS Vita can be found here

I own a PSP, does that matter: Yes, so long as the title was downloaded and not physically purchased, it can be played on Vita.

Sony is trying to keep the Vita alive by integrating more with other hardware.
Sony is trying to keep the Vita alive by integrating more with other hardware.

A Gaming PC

How Much: A good PC can be built for as little as $300. Completed models usually run between $500 and $1000.

Is that Price Likely to fall: As newer and better PCs are released, prices fall accordingly.

Games: Pretty much everything you can think of, from now back through the last twenty years, provided it has been updated on services like Steam and Good Old Games.

There’s More Coming, Right: The PC will receive pretty much every major release going forward.

There’s Other Games to Play: The system also has an unmatched selection of Indie games. Provided you ever finish reliving the nostalgia of a back catalog that spans decades. Oh, there is also modding.

I already own a PC: Keep it upgraded and in working order and you can play anything.

Yeah, it is tough to argue against that library of classics old and new.
Yeah, it is tough to argue against that library of classics old and new.

So there you have it. As a non-PC gamer, I will say that I believe a gaming PC is by far the best option out there for those looking to play the most games and spend the least amount of money. Yes, the system itself may cost more initially but thanks to services like Steam, games are available at a fraction of the cost. For a gamer looking to play every major release out there, I recommend a gaming PC and a Wii U. Nintendo’s series are the only thing guaranteed to skip the PC market.

For those out there not tech savvy and not wanting to spend a ton: the 360 and PS3 are still supported systems. They receive practically all the same big releases as their next-gen counterparts.

How most PC gamers see themselves.
How most PC gamers see themselves.

 

Double Dipping: Why No Backwards Compatibility is Bad for Console Gamers

I never thought I would say this but: Sony and Microsoft could learn a lot from Nintendo… at least when it comes to backwards compatibility. True, the Big N is totally lost when anything internet-oriented enters the table (why is Mario Kart 8 the only first-party game to possess online multiplayer?) but they understand the importance of allowing players to retain the past generation of gaming. The Xbox One and PlayStation 4 are out and, at the moment, the lack of backwards compatibility does not appear to be hindering hardware sales (stopped me from buying either). Yes, this is an issue that the public appears to have deemed as not very important. That said, it does matter: no backwards compatibility is a bad for the consumers and, in the long run, it is bad for the console industry as a whole.

Nintendo is the industry leader in terms of backwards compatibility. Sony comes in second, with Microsoft trailing as an indifferent third.
Nintendo is the industry leader in terms of backwards compatibility. Sony comes in second, with Microsoft trailing as an indifferent third.

When new consoles come out, it generates excitement (hype) in the consumer market. Companies need this excitement – it is what compels otherwise level-headed individuals to fork over hundreds of dollars for buggy just-released systems with no real game library to speak of. Excitement is generated by the NEW: NEW graphics, NEW gameplay, NEW experiences, NEW games. Part of that also used to mean a trade up: time to get rid of the old console and replace it with a new one. This encouraged brand loyalty as a person with a PlayStation 2, for example, could (initially) replace it by simply buying a PlayStation 3. All the old games still worked and less room was taken up on the shelf. Out with the old, in with the new.

Microsoft marketed the Xbox One as the "one" device you would need in your living room. Yet it isn't even the "one" device to play all of your Microsoft games.
Microsoft marketed the Xbox One as the “one” device you would need in your living room. Yet it isn’t even the “one” device to play all of your Microsoft games.

Without backwards compatibility, brand loyalty goes out the window (in theory, fanboys are oh so devoted.. for some reason). On the face of it – this sounds like an advantage for the consumer: everyone is now free to buy the new system that best suits their needs. Really, however, this is a tiny plus compared with all the drawbacks. The advantage shrinks even further when the two systems’ specifications are compared (they are remarkably similar in every way).

So you have to buy a new system… and if you still want to play older games… you’ll have to keep your old one. Sucks for space but that’s not a huge deal. There’s still great NEW games coming out. New games like this one:

LAST1And this one:

91jwO5PCReL._SL1500_And this one…

To be fair to the Master Chief Collection: four graphically remastered games is a pretty good deal.
To be fair to the Master Chief Collection: four graphically remastered games is a pretty good deal.

You see my point – there are a lot of re-releases coming out. Hey, that’s okay though as both the Xbox One and the PlayStation 4 possess killer exclusives that can’t be played anywhere else. Exclusives like Titanfall – wait, no, exclusives like Watch Dogs – nope, not that one either, exclusives like Wolfenstein… not that one. What is an exclusive for the new systems?

We have the critically panned Knack for the PS4.
We have the critically panned Knack for the PS4. Also Infamous: Second Son – to be fair.
And Killer Instinct for the Xbox One... a game that will ever be part of gaming's infamous misogyny.
And Killer Instinct for the Xbox One… a game that will ever be part of gaming’s infamous misogyny.

But obviously systems get more games the longer they’ve been out. This is not an article to bash the lack of exclusives. The problem with the re-releases is that they encourage double-dipping. Companies have found a way to charge $120 per game ($60 on the past-gen, $60 on the next-gen). Obviously, not every re-release is like this. To go back to Halo: the Master Chief Collection, some of those games are very old and packaging them all together is convenient for Halo fans. Let’s talk about Grand Theft Auto V though. That was one of the last great titles released for the Xbox 360 and the PlayStation 3. Now, it comes out for the next-gen with improved graphics:

Upgraded for all your Deer Hunter needs.
Upgraded for all your Deer Hunter needs.

This game is a recent release and, while a graphical update is nice… is it really another $60 nice? I’m sure many people will answer yes, of course it is (it’s NEW after all). For everyone else – what’s the big deal, right? So idiots spend another 60 bucks, who cares? You can still play it on the old consoles… until you can’t. Remember when Microsoft shut down Xbox Live on the original Xbox? Is there any reason to think that that won’t happen again – no. It has already happened this generation with Nintendo shutting down the online services for the Wii and DS. Microsoft and Sony will eventually pull the plug on online support for their old machines. It probably won’t happen within the first year or two – but it will happen.

That is very bad for the consumer… but why is it bad for Sony and Microsoft? Well, consoles have competition from another source. You think that graphics update to Grand Theft Auto V looks nice? Well, check this out:

GTA-V-Vs-GTA-IV-PC-Version-Visual-Comparison

Consoles cannot win against PCs, at least as far as graphics are concerned. It is simply much easier to upgrade the graphics card in a computer. You know another advantage of PCs: you can play games you bought eight years ago on a new PC. In the backwards compatibility arena, computers are killing it. They have the power, the games, the gameplay.

But they’re more complicated!

Yes for now but consider this:

This doesn't look much more simple...
This doesn’t look much more simple…
... than this.
… than this.

Consoles are losing the advantages of being consoles, without gaining the advantages of PCs. The industry will have to adapt or die, and no backwards compatibility is a move in the wrong direction.

PC gaming giant, Valve, is poised to enter the console race. This could be the largest newcomer since Sony unveiled the PlayStation.
PC gaming giant, Valve, is poised to enter the console race. This could be the largest newcomer since Sony unveiled the original PlayStation.