About that Ending: Mass Effect 3

I know, I know: beating a dead horse right? Who hasn’t talked about the ending of Mass Effect 3? Few video game stories last year were as widely discussed. From the overwhelming negativity at the initial ending(s) to the lessened reaction to the Extended Cut to the few people out there who were satisfied all along, everyone who played the Mass Effect trilogy has something to say about that ending. But, like most well-thought out reactions out there on the internet, it was instantaneous. Everyone had something to say THEN. What about now? It’s been a year and the game has changed in that time. Bioware added four single-player DLC (downloadable content) packs, three of which were targeted at changing the experience of the ending: Extended Cut, Leviathan and Citadel (not to forget From Ashes, which was available day one). So playing the game today, with this content installed, yields a vastly different experience than we received back on March 6, 2012. Having recently replayed Mass Effect 3 with all of this content, I have formed a new opinion on the ending(s) and surprise, surprise: I like it.

Warning – Here Be Spoilers

For those of you who don’t know, Mass Effect 3 concludes the story of Commander (insert first name here) Shepard. In the game, Shepard unites the various species of the universe against the apocalyptic force of the Reapers, a race of mammoth sentient machines bent on exterminating all advanced civilizations. Pretty damn epic, in other words. The Reapers are a great threat, with their larger-than-life presence they seem almost invincible… almost. The game ends with the final battle, Shepard confronts the main antagonist of the story (the Reaper AI manifested in the form of a child) and either destroys the Reapers, controls them or merges all organic and technological life into a new infused state of “technorganic” being. People (myself included) had problems with this.

So let’s start with one of the largest factors in the ending: the main antagonist. Christened “godchild” by angry fans, this creation felt like a walking deus ex machina (plot device existing solely to nicely tie up the story). Really it was a valid criticism. At the time there had been no other mention of this being at any other point in the trilogy (aside from an absurdly minor mention in Mass Effect – like Codex level obscure). In addition, Mass Effect 2 and 3 had been, up until that point, establishing a Reaper known as Harbinger as the main antagonist (the Illusive Man, despite being Martin Sheen, doesn’t count). Harbinger appeared to be the largest Reaper, head of their fleet and, possessed a major grudge against Commander Shepard. In other words: pretty good villain material.

Despite a strong physical presence at the game's climax, Harbinger feels very absent from Mass Effect 3.
Despite a strong, physical presence at the game’s climax, Harbinger feels very absent from Mass Effect 3.

Instead we got this guy:

me3_catalyst

I’m not going to get more into the reaction, there are already plenty of articles on it. Needless to say, people don’t like it when you introduce a new villain in the final minutes of the game who appears to have power over everything and all the answers to all the questions in the universe. That was a bad move by Bioware (and EA). Good thing is, they fixed it. While Harbinger is still absent, the DLC pack, Leviathan, establishes the lore of the “godchild” fairly early on in the game. The Catalyst (godchild’s official name) was an AI created by the Leviathan, an ancient race of super evolved beings. The Catalyst was created in an act of hubris, from the Leviathans believing themselves above every other organic race in the universe. So they created an AI program to help “balance the equation” with all the other AI-organic life conflicts in the universe. As you can guess, it didn’t work out so well for them. The program went rogue and created its own radical solution. As for the fate of the Leviathan, well, take a look at the last surviving member:

They were recycled into the first Reapers... done against their will by their own creation.
They were recycled into the first Reapers… done against their will by their own creation.

This greatly enhances the thematic value of the ending. Throughout the trilogy, the struggle between AI and organic life has been a central issue. There are multiple cases: the geth vs. the quarians and the creation of the character, EDI, being the two prime examples. The Leviathan DLC transformed an abrupt appearance into the conclusion of a theme, with the player’s Shepard being able to pick the resolution. In addition to this sequence, new dialogue options were added with the Catalyst by both the Extended Cut and Leviathan dlcs to allow for a fuller, more believable conversation.

With the “godchild” problem at least addressed (you can still find Bioware’s antagonist decision to be a poor choice but at least now it makes sense), a large section of the ending is improved. Another major issue was the lack of variety in the ending. I can remember reading, before Mass Effect 3 came out, that there were 16 different endings in the game. I was very excited – until I saw the original ending. Basically there are three variants: Shepard causes a massive explosion in every ending, it can be red, blue or green. Everything else (with the exception of very small details) plays out exactly the same. Doesn’t sound like 16 different endings to me. Thankfully, all of that was addressed in the Extended Cut DLC. Are the endings still similar: yes. Are they now different enough to be enjoyed and have the player choices felt: yep. So that’s two problems down.

Let’s end by talking about the Citadel DLC. This might be my favorite part in the trilogy overall. A large complaint with the Mass Effect 3 ending was the lack of character closure. Shepard is separated from his/her crew for the final confrontation and many players (myself included) felt that they didn’t get a chance to say good-bye to the characters they had come to care about. Now there’s this:

One of the main goals of the Citadel DLC is to throw a fun party for your crew. I'm not kidding.
One of the main goals of the Citadel DLC is to throw a fun party for your crew. I’m not kidding.

Bioware showed incredible care and intelligence in the release of this  DLC. Of all the endings in Mass Effect 3 (the entire game is itself just one giant ending), this one feels the best. Players now have the ability to relax and have fun with their Normandy crew before it’s time to say good-bye at the end. The Citadel DLC is not driven by plot but by characters and that shows an essential of storytelling: the best stories don’t rely on their plots alone to be interesting.

Is the ending of Mass Effect 3 perfect: not by a long shot. Yet it is now satisfying enough that I didn’t feel cheated or let down in the final minutes. While Mass Effect 3 is overall the weakest game in the series, the blame for any storytelling shortcomings  should not fall solely upon its shoulders. Indeed, despite being the overall best game in the series: Mass Effect 2 is the entry where the story seriously miss-stepped (the fact that a player can skip Mass Effect 2 entirely without missing any significant plot development is not a good sign). So if you were a fan of the trilogy but didn’t like the ending fist time through, do yourself a favor – get the DLC and experience it again. Except for Omega, I’m not kidding, stay far away from that waste of downloadable content.

Thoughts? Comments? Am I full of shit or onto something? Let me know now in the feedback section of this article.

Marketing Method: Xbox One

As of yesterday the stage is now set for the eighth generation of video game consoles. From Nintendo, the 3Ds and the Wii U. From Sony, the PlayStation 4 and the PlayStation Vita. Now finally, during a press conference yesterday, Microsoft unveiled its newest home console: the Xbox One. The announcement and subsequent press conference have been the subject of the video game world for the past 24 hours. Namely: what does everyone think. What is the Xbox One? What games does it have? What about used games? Why is the third console called One? Do I need to use the new Kinect? For my part, I am going to do my best to cut through the hype and presentation to talk about what was said and, more importantly: why Microsoft said it. Every company has a plan and Microsoft has made their target goal apparent (just look at the name).

The brand new system pictured above. The new Kinect on top, then the console itself and finally the new controller design.
The brand new system pictured above. The new Kinect on top, then the console itself and finally the new controller design.

So let’s talk about that press conference. First thing’s first: the name. Microsoft announced its new console name after showcasing one desire above all others – they want the Xbox One to be the one system used for everything in your living room (as long as that everything doesn’t include playing Xbox 360 games). As long as you’re in the United States you can integrate the Xbox One with your television, allowing it essentially to replace your current network service (satellite and cable are going the way of the dodo) and, thanks to a new deal with the NFL, I believe you can watch football games in real time on it as well. That is, as long as you’re in the United States (Ammurrica!).

So does that mean you need a remote control? Of course not, that’s what the new Kinect (and controller) are for. The Kinect 2 (I think that’s its name at the moment) is always listening and will allow the Xbox One to be turned on a navigated by simple voice commands. Microsoft is marketing this as simple and streamlined and admittedly, it does sound so. However the idea of a camera/microphone device that is “always on” can be seen as unsettling and potentially invasive. Good news is that Microsoft promises security and privacy will be top priorities. This will ultimately boil down to an issue of consumer trust.

The new Kinect will allow for much more detailed and accurate body mapping. Again please keep in mind that this new and improved camera is always on.
The new Kinect will allow for much more detailed and accurate body mapping. Again please keep in mind that this new and improved camera is always on.

That being said, it is great to see Microsoft making an effort to streamline the TV experience for Americans in 2013. Their service does look weak, however, compared to Nintendo’s currently offered TVii service, which is essentially the same thing and currently available to families in the USA, Canada and Japan (Europe is expected to launch later this year). But anyway, this is not comparison time, this is marketing time.

Further proof for Microsoft’s plan to usurp current television providers came in the announcement of Steven Spielberg’s live action television series, Halo. Please note that Spielberg is simply an executive producer for this series meaning his involvement may be as limited as essentially throwing money at it. The show will, of course, be based off of the popular Halo video games series that is Microsoft’s bread-and-butter exclusive. Microsoft appears to be marketing now in the vein of HBO (not that this is a bad thing). Might we expect a Gears of War or Fable television series if Halo proves financially successful: count on it.

There was no mistake in dropping the name, Game of Thrones, directly before unveiling Halo.
There was no mistake in dropping the name, Game of Thrones, directly before unveiling Halo.

Again all this coming to you through Microsoft’s grand plan to streamline and improve television. Next up let’s talk communications: Skype will be integrated into this new Xbox meaning that if you want to call and talk to someone during a game or show/movie, it will be possible to run it in the background. I’m not sure about anyone else but the idea of more interaction with the Xbox Live community can only be seen as a double-edged sword to me. Also… Nintendo is already doing this.

In case you ever wanted to talk to someone while watching Star Trek... but not just invite them over your house.
In case you ever wanted to talk to someone while watching Star Trek… but not just invite them over your house.

The final portion of Microsoft’s conference addressed what, to many, was the central issue: the games. With E3 only weeks away, Microsoft decided to play coy, simply teasing that the system had 15 exclusives on the way for the first year with 8 of them being new IP (intellectual property – basically meaning new franchises). The only exclusive (I think it’s exclusive) game reveal we received was Quantum Break, a video game from the makers of Max Payne and Alan Wake that appears to have a large focus on cheesy acting. Seriously watch the trailer – what is this? http://www.youtube.com/watch?v=_64IZNgxPKs. Also the new Call of Duty is coming to the Xbox One and it has a dog!

"Rello rand relcome ro Rall rof Ruty: Rhosts!"
“Rello rand relcome ro Rall rof Ruty: Rhosts!”

Do the games look noticeably more powerful: yes with an “if”. That “if” is the same cynical “if” that must accompany all early video game press, especially when new systems are concerned. If it really looks that good.

Now here is the last thing and the biggest. What information didn’t Microsoft market. What do they know about the Xbox One that they would only say when directly asked. Namely two issues have risen up and both of them have considerably irked the consumer base. First, as implied earlier, the Xbox One will not be able to play Xbox 360 games. This looks troubling on Microsoft as Nintendo’s Wii U is fully backwards compatible (plays all Wii games out of the box) and Sony is exploring an emulation service to allow people to continue their PS3 experience onto the PS4. In an age of economic recession, this is more damaging. People want to replace their 360s, not simply purchase another system.

The second tidbit is this: you will probably be charged an additional fee by Microsoft if you purchase and try to play used games. What this means is that the Xbox One discs are encoded to the first system they are played on. After that, the code kicks in and a fee will be charged. Obviously this was created as a maneuver against the selling of used games (which Microsoft, Sony, and Nintendo don’t see a penny for and are understandably peeved about). However, what this also prohibits is lending games. If my friend and I both have Xbox One’s and wish to lend each other games, we will still be charged. Again, this is not being received well.

So there you have it, marketing triumphs and pitfalls from day one of Xbox One’s life. How do I feel about this new system personally: I don’t know enough to have an opinion yet. I will be doing a side-by-side-by-side comparison of the big three after E3 comes and we have a bit more info. Initial impulses, however, leave me unimpressed. As said before, my television has already been streamlined thanks to my Wii U (as a free service I might add) so none of Xbox One’s features appeal to me on that end. The lack of backwards compatibility is also really condemning right now as I just don’t have room for another system (especially one as big as the Xbox One).

Now, lastly, about that name. Is it as bad as say, the Wii U? No, but it’s close. I don’t understand calling your new system a “one” when a “4” is being released the same year. Also your last system was called 360, so this new number is 359 digits lower. Yet it is still clearly a new system at least. Yay Microsoft for that one. Now comes the big question, knowing this: are you interested?

Personally, I don't think day one really showed off the Xbox One's "good side".
Personally, I don’t think day one really showed off the Xbox One’s “good side”.

Thoughts? Comments? Am I full of shit or onto something? Let me know now in the feedback section of this article.

Think I was too harsh or too full of praise? Check out these alternative takes:

http://kotaku.com/that-xbox-one-reveal-sure-was-a-disaster-huh-509192266

http://kotaku.com/mainstream-media-reacts-to-the-xbox-one-509243303

http://kotaku.com/the-next-xbox-is-called-xbox-one-509069410

Simple Yet Brilliant: Poker Night 2

Every now and then a company has an idea. An idea so brilliant yet so simple that everyone wonders: how did no one else think of that? Whether it is a correct to a common annoyance or simply streamlining current technologies into greater convenience: sometimes ideas just work. Today I’ll be talking about one such idea. Poker Night 2 from Telltale Games. Yes, a poker game. Don’t switch websites, let me explain.

Who out there is a fan of sports video games? Okay next question: are you actually that good at sports? For myself, I was a huge fan of Madden long before I ever played football (and when I did, I was nowhere near as talented as those pixels). Point being: you don’t have to be a professional athlete to enjoy sports games. Indeed that is a huge part of their charm. Does it help to know the game: yes. That’s it though, and even then it’s just a rule set. Gamers figure those out all the time.

“But Colin, poker is not a sport.”

No it’s not. For all the competitiveness and talent required, poker is a game that anyone can play with a deck of cards. So why am I hocking a poker video game at you? True anyone can play regular poker but Poker Night 2 is a high-stakes poker simulator. I don’t know about you but I don’t have $20,000 of real money to throw down every time I play. Even if I did, I’m such an addict that I’m glad the dollars in Poker Night 2 aren’t real. Oh, did I mention you play against fantastical characters from your favorite shows, movies and video games?

The cast of Telltale's Poker Night 2
The cast of Telltale’s Poker Night 2.

That’s right. In this game you’ll match poker skills against Brock Sampson (the Venture Bros.), Claptrap (Borderlands), Ashley Williams (Army of Darkness) and Sam (Sam and Max: Freelance Police). Oh and GLaDOS (Portal) is the dealer. Try playing against these people in real life. Rest assured, everyone besides Ash speaks with their correct voice. I should mention that, despite lack of Bruce Campbell (seriously what else did he have to do?), Danny Webber does an excellent impression and most of the time I couldn’t tell.

Anyway, this is a brilliant idea. Who can honestly say they’ve never fantasized about being friends with a fictitious character (Dinobot from Beast Wars and I are besties, if only in my head). While you might not be friends in this game, you’re still playing poker with some awesome people. Is it all make believe: of course. Thank god for that because I’ve gone through $500,000 dollars against these assholes so far.

Every character is brought to life with their exact personality from the original source.
Every character is brought to life with their exact personality from the original source.

Telltale should be commended for their effort here. I should say right now that I am not an expert poker player but I have played games before in real life. While you play in a fantastical setting, the game does appear to be a fairly good and realistic poker simulator as well. Again I won’t say that it’s the best (I’m not a tournament player or anything so I don’t know) but it felt like I was playing poker – and that is an accomplishment.

Like every good idea, there is room to grow. I don’t know about anybody else but after a few hands, I was already picturing who I would want in the next game. Oh, I should also mention right now that, as of this moment, I have not played the first game, Poker Night at the Inventory, yet but it is a video game that has my interest.

Telltale's Poker Night at the Inventory, right to left: Max (Sam and Max: Freelance Police), Strong Bad (Homestar Runner), Heavy (Team Fortress 2) and Tycho (Penny Arcade).
Telltale’s Poker Night at the Inventory, right to left: Max (Sam and Max: Freelance Police), Strong Bad (Homestar Runner), Heavy (Team Fortress 2) and Tycho (Penny Arcade).

Maybe this only appeals to geeks, but I can’t wait to see what additional characters come into being in the later installments. I am also rooting for this series to be financially successful enough to warrant said future games (in case you hadn’t picked up on that). Here are just a few ideas for Telltale, if they are listening. I have included my top three for each category (note: feel free to skip the following paragraph, it is pure fanboy wishful thinking).

Movies: James Bond (obviously), Agent Phil Coulson (probably the easiest character to get from the Marvel Cinematic Universe),  and Indiana Jones (again, obviously). Television shows: Sterling Archer (as good as Brock Sampson was, this guy would be better), Sherlock (Benedict Cumberbatch’s likeness from Sherlock would be wonderful to take money from), and Bender (another obvious choice). Telltale games (so far each Poker Night has featured at least one character from Telltale): Guybrush Threepwood (the original Captain Jack Sparrow), Bigby Wolf (good way to promote their new Fables game), Gerry Harding (just to give the poor characters from Jurassic Park: the Video Game some redemption). Valve Corporation (each game has also featured at least one character from Valve): Anyone from the Left 4 Dead series… that’s easy. Video games: Jack (really anyone from the Mass Effect Trilogy crew would be awesome – except Jacob.), Andrew Ryan (cause Bioshock‘s intelligence needs to be taken down a peg), Duke Nukem (he needs to be redeemed as well). And last but not least – misc gaming world celebrities: Yahtzee (http://www.escapistmagazine.com/videos/view/zero-punctuation), Korey (http://spill.hollywood.com/), and the Angry Video Game Nerd (http://cinemassacre.com/).

People are already making such crazy dreams a reality - thanks to the wonder of modding.
People are already making such crazy dreams a reality – thanks to the wonder of modding.

There is a criteria for their selection. Part of the reason why Poker Night 2 works so well is that you believe every one of these characters would actually play poker. During development, Telltale had originally intended to put up someone other than Sam. The first plan was to include either Doc or Marty from Telltale’s Back to the Future video game. Really though – could you see Doc or Marty gambling and drinking? Ouch, right in the childhood. Their next plan was to use someone from their recently released The Walking Dead. God, how horrible would you have felt taking money from one of those poor bastards? The point is: Telltale has a plan for these games.

Wonderful gameplay mechanics include unlockables that can change the cards, chips and even whole backgrounds.
Wonderful gameplay mechanics include unlockables that can change the cards, chips and even whole backgrounds.

I only have one idea for improvement going forward. If there is a Poker Night 3, it would be nice to increase the table. Maybe six opponents instead of four? Or a pool of six and four are chosen every time that way conversations are less likely to repeat (it does happen fairly fast, although I’m still hearing new stuff after several hours). Other than that: more unlockables, more challenges and increase the poker simulator (if it even needs it – I don’t know).

This is a great idea. Bring together fantastical characters who we admire and enjoy and make us all poker buddies. Well played, Telltale, well played.

Available now on Xbox Live, Steam (for Windows users) and PSN. Go buy it, you won't regret the decision.
Available now on Xbox Live, Steam (for Windows users) and the PlayStation Network. Go buy it, you won’t regret the decision.

Thoughts? Comments? Am I full of shit or onto something? Let me know now in the feedback section of this article.