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Evil Dead (2013): Sequel or Remake?

As this post deals with a recent release, I shall do my solemn best not to include any spoilers in the following text. I will just say right now that I am a huge fan of this Evil Dead and I fully recommend it to those fans of horror movies who can stand being grossed out by a lot of fake blood. If gory scares aren’t your thing: stay away.

However, this is not a review but rather an interesting question that entered my mind while I was watching the film. Was I watching a remake of Sam Raimi’s 1981 horror classic or merely a new entry into the Evil Dead series? The marketing has definitely pitched this one as remake. It has the same cabin and same basic plot that The Evil Dead possessed back in 1981. However, as I concluded the movie I became convinced that what I had just witnessed was a sequel and not a remake.

For starters: the title. I know the word “the” can be seen as insignificant yet I feel that this is one instance where it matters. Sam Raimi’s first film in the series is titled The Evil Dead whereas this new film is simply titled Evil Dead. As I stated, I don’t feel this really makes a strong case, by itself, that the new film is a sequel. It is not the first time that a remake/reboot/re-imagining has reworked the title (like all the “re”s in that sentence?). One need look no further than Matt Reeves’ 2010 remake Let Me In, which changed its title a fair amount from 2008’s Let the Right One In. Let Me In, despite the different title, was definitely a remake and it had many more differences in its name than just missing the word “the”. So I will acknowledge that, by itself, this reason falls flat.

Good thing it’s not the only factor supporting the sequel notion. Most remakes recreate the iconic moments that made the original so well-remembered. For instance, while the 2009 remake of Friday the 13th was very different from its original (a lot more Jason this time around), the iconic character of Jason returned. The Magnificent Seven, a loose remake of Seven Samurai, still includes the titular seven defending protagonists. The Evil Dead was known for its main character Ash and his battles with the possessed bodies of his friends. The Evil Dead series is different from other horror movies in the fact that its protagonist is the star. We don’t come to see a Jason Voorhees or a Freddy Krueger, we come to see Ashley Williams blow the snot out of some demons.

Ash is not recreated in this new Evil Dead. In fact, none of the characters in this film share the same names as anyone from the original. The argument can be made that one of the new characters embodies the spirit of Ash from the initial series but the reality remains that this “remake” does not feature the iconic element that made the series so famous. Instead the audience is introduced to a new cast of characters with no prior knowledge of the horrors they are about to unleash upon themselves.

Which brings me to the cabin:

The Happy Cabin.
The Happy Cabin.

This screenshot is from Sam Raimi’s Evil Dead II.

The "new" Happy Cabin.
The “new” Happy Cabin.

Looks kinda similar doesn’t it? Like exactly the same? I know, I know what you’re saying: “it’s a remake, they’re supposed to look the same.” True but it does allow the possibility of the films sharing the same universe. Sam Raimi’s films were all contemporary meaning they took place in the 1980s. In the new film, two of the characters mention the fact that they spent time in this cabin as children (who wouldn’t want to). This would mean that they probably first came to it in the 1990s (they don’t look that old). By that point, Ash has already been teleported out to his medieval world in Army of Darkness. We never see the cabin destroyed or sucked into the portal at the end of Evil Dead II, it could very well have survived only to be discovered by a new family years later.

Now we’ll come to the book. Naturom Demonto (or the Necronomicon if you want to go by the sequels), the book of the dead. We see this book in every movie. It is the wonderful vehicle by which our characters experience pain and suffering. Some would argue that, since we see the book destroyed at the end of The Evil Dead, this new movie is automatically a remake as the book is once again present and completely not burned to a crisp. This is a valid point. Except that Evil Dead II introduces an intriguing idea: additional pages are discovered in Evil Dead II that are believed to belong to the Naturom Demonto. So, if there can be additional undiscovered pages, why not an additional undiscovered book?

The new Naturom Demonto looks significantly different from the book in Sam Raimi’s films. Gone is the face on the cover, leaving instead a rather blank looking tome… bound in human flesh. Why would Evil Dead deviate so much in book design after sticking so closely to the look of the cabin? Possible answer: same cabin, different book. This theory would also explain the slightly altered appearance and capabilities of the possessed in Evil Dead.

Ew. Imagine touching this and not washing your hands immediately afterward. Just ew.
Ew. Imagine touching this and not washing your hands immediately afterward. Just ew.

If the book was a different version of the Naturom Demonto, than the translations would be different and therefore so would the effects of the incantation. The possessed in Evil Dead look different than those in The Evil Dead (they still have pupils for example). Also (and this can be read as a spoiler so be warned) the possessed in Evil Dead do not need to be bodily dismembered in order to stay dead, they drop if you bash the hell out of them (ha, horrible pun).  This could mean that this different version of the book had a weaker translation that the first, meaning that its subsequent demons are not as strong.

Weaker or not, I would not want to be locked in the cellar with this.
Weaker or not, I would not want to be locked in the cellar with this.

As you can no doubt tell, I’ve put way too much thought into this. I’m a huge horror fanatic and I owe it all to The Evil Dead. I grew up with that movie (let the scariness of that fact sink in a bit) and I was initially horrified at the idea of someone other than Sam Raimi taking the reigns. Evil Dead surpassed my highest expectations and whether the film is intended as a remake or a sequel, it’s fun that they allowed enough wiggle room for the idea to be tossed around. I eagerly await any future films from Sam Raimi or Fede Alvarez: both of whom have proven to be masters of The Evil Dead.

PS – If you do see the new movie, make sure you stay until after the credits. There is a scene which may or may not definitively solve this argument.

Thoughts? Comments? Am I full of shit or onto something? Let me know now in the feedback section of this article.

Oversaturation: First Reactions to Batman: Arkham Origins

In 2009, then little known developer Rocksteady Studios released Batman: Arkham Asylum for the Xbox 360 and Playstation 3. The game made a splash and for good reason. Not that there hadn’t been a Batman game before, there had – Batman Vengeance, Batman: Dark Tomorrow and Batman: Rise of the Sin Tzu just to name a few of Arkham Asylum‘s more direct predecessors. All these Batman games ranged in from mediocre to downright horrible. Batman: Arkham Asylum wasn’t the first good Batman game, it was the first great Batman game. For the first time, players really felt that they were inhabiting the role of the Dark Knight. Add the incredible voice talents of Kevin Conroy and Mark Hamill mixed with tight level design and an entertaining story by comic book guru Paul Dini and Batman: Arkham Asylum quickly became an essential for any video game fan.

Fast forward two years and we get the sequel. Batman: Arkham City was bigger than Arkham Asylum is nearly every way. More Batman characters, more cool locations, more excellent voice work. What would be Mark Hamill’s swan song as the Joker became an incredibly entertaining game and another excellent addition to the Batman video game universe. However, things were not as tight (video game wise) this time around. Remember fighting Deadshot and Hush in the game? I don’t. The design structure of the story lead very easily to whole sections being omitted on the first time around. Sure with more playthroughs, it’s easy to go in an find everyone but I have always wondered at this design decision. Why spend all that time making a game, crafting the characters with so much care – if your design will make it so easy to skip the entire experience? Don’t get me wrong: Arkham City is a great game but ultimately I feel that Arkham Asylum was a little tighter and better crafted in terms of delivering the complete experience the first time through.

This guy was in the game? Really? Where?
This guy was in the game? Really? Where?

Anyway, we’re not here to talk about either Arkham Asylum or Arkham City, we’re here to talk about the recently announced Batman: Arkham Origins. I’m just going to come out and say it – I am not excited to play Batman: Arkham Origins. How can that be? I just said I consider Arkham Asylum and Arkham City to be wonderful games. Yes, that is true but think of the ending in Arkham City. Did that ending scream sequel?

Obviously with a name like Arkham Origins, we’re most likely going into prequel territory but still. Is it really necessary? Origin stories have been already done to death in Hollywood (did we really need to see Peter Parker get bit by a spider AGAIN in the Amazing Spider-Man) and I feel there is not much more wiggle room in video games. I don’t care about how the slums of Arkham City began, in all honesty I feel that having a city full of criminals as a solution to crime is the dumbest idea I’ve ever heard. The only reason I enjoyed Batman: Arkham City was for the rich narrative that Paul Dini wove into the place. As far as I know, he is not connected with Batman: Arkham Origins in any way and neither for that matter is Rocksteady Studios.

That’s right, it’s a different developer this time around. Warner Bros. Interactive is directly taking the reigns for this third Arkham installment. This doesn’t meant that we’re guaranteed an inferior product; Warner Bros. could very well do an excellent job with Arkham Origins. Yet it does beg the question – why not Rocksteady? Warner Bros. Interactive cannot be unhappy with the developer after two stellar (and profitable) Batman games. The answer is that Rocksteady is busy… busy making another Batman game. This untitled project will be set in the Silver Age of the Caped Crusader (silver age refers to a period in comic book development in the 1950s). That sounds pretty awesome – so wait, we’re getting two new Batman games? Oh by the way, that one doesn’t have Paul Dini either – http://www.vg247.com/2012/08/03/batman-arkham-city-wont-return-for-silver-age-prequel-rumour/.

Anyway – we’re getting two. One from Rocksteady and one from Warner Bros. Interactive. With no official announcement yet for the Rocksteady game, we can expect not to see it until next year at the earliest. Batman: Arkham Origins, however, is slated for release this year for the Playstation 3, Xbox 360 and Nintendo Wii U video game consoles. With no announcement for the Playstation 4, we can assume that Arkham Origins will be created on largely the same technology as Arkham City – meaning one should not expect a huge leap in terms of visuals.

Also do not expect Mark Hamill to return as the iconic Joker. The voice actor made it very clear last time out that Arkham City would be his last appearance voicing the clown prince of crime.

Heath Ledger may be the face but Mark Hamill is the iconic voice of the Joker.
Heath Ledger may be the face but Mark Hamill is the iconic voice of the Joker.

So we’re going to be missing a few things. Not that many Batman essentials will not return (players can expect to see Jim Gordon, Penguin and Black Mask in this new game) but again I question – do we need this? With Rocksteady Studios working on a new Batman game, do we need this to hold us over?

It seems the fate of big series to become prone to oversaturation. What do I mean by that? Simple: when a game sells well, the publishing studio naturally wants another one. The number of additional games usually reflects how large the series has become. Look no further than our yearly installments of Call of Duty, Halo and licensed sports games. Not to say these games are bad but did we really need Call of Duty 2, Call of Duty 3, Call of Duty 4: Modern Warfare, Call of Duty: World at War, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3 and Call of Duty: Black Ops II in the last eight years? Not to mention the one that will inevitably be released this November? Are those games really that different from each other?

Here is my fear with this new Batman. With Arkham City, I felt that Rocksteady Studios was concluding the story they began in Arkham Asylum – they did a great job. With Batman: Arkham Origins, it honestly feels like a grab at our dollars before the release of Playstation 4 and whatever the next Xbox is called. Maybe I’m wrong, hopefully I am… but I rather doubt it. The AAA video game market is dominated by series and sequels. It seems like even the Dark Knight is not above the lure of another dollar. So I ask you – do you really need two more Batman games? Especially when the untitled Silver-Age Rocksteady game will most likely be exclusively for next generation consoles? Warner Bros. Interactive is betting you do. I believe they are willing to bet sixty dollars on it.

You'll need this.
You’ll need this.

Thoughts? Comments? Am I full of shit or onto something? Let me know now in the feedback section of this article.

PS – Many apologies for not posting anything on Monday. I am currently completing a University degree. However, since what I was working on for school is revelent to our media-oriented blog. I will include a link to my work here: http://www.youtube.com/watch?v=wV7Dw13XK3I. Enjoy that.

Good-bye is Sad because it's Sweet: LucasArts

Like many this week, I was saddened to hear the closing of LucasArts, the video game company once owned by George Lucas was found to be obsolete by Disney.  I had been hearing rumblings from Kotaku that the company was in trouble and IGN recently posted an article as well on the developer’s inability to develop anything majorly profitable in recent years, so the news of LucasArts’ demise did not come as a huge shock. Yet it still made me sad and the more I thought about it, the more I began to understand what was really getting to me. LucasArts was one of my favorite video game developers, and I was glad that they were gone.

Gametrailers.com posted a video where their staff remarks on the closing of LucasArts. I have included a link to said video because I feel that it does an excellent job facilitating my point: http://www.gametrailers.com/videos/m9bm96/gametrailers-com-lucasarts-remembered. Go watch it, I’ll wait.

Notice anything? Maniac Mansion, Day of the Tentacle, Grim Fandango, Loom, The Secret of Monkey Island, Zombies Ate my Neighbors, X-Wing, Tie Fighter, Super Star Wars, Dark Forces, Star Wars: Republic Commando. I could go on, not every LucasArts hit has been included there. It is an impressive list of video games. Notice anything else about those games? Nothing here, with the exception of Republic Commando, was made after the year 2000.

In my opinion, the last quality LucasArts-developed video game. Where is the sequel to this?
In my opinion, the last quality LucasArts-developed video game. Where is the sequel to this?

“Now wait a minute”, you’re saying. What about  Knights of the Old Republic? What about Jedi Outcast? What about Battlefront? What about Force Unleashed (said no one ever)? You know, all the (fairly) recent LucasArts hits. While it is true that LucasArts published all those games, they did not develop a single one of them. Studios like Pandemic, like Raven Software, like Bioware: these have been the recent heroes of LucasArts games.

Over the past decade, LucasArts has been going through changes. It has been thirteen years since they were the LucasArts we knew and loved. Essentially they were a publisher. The Star Wars publisher. Remember those Monkey Island games we remembered so fondly? LucasArts wasn’t even publishing those anymore (thank you Telltale Games). The adventure game days were done at LucasArts long before the doors closed.

“Okay, true enough but LucasArts was still publishing all the Star Wars games we wanted. They were an excellent publisher.” If this is your defense – look below.

What would have been one of the best-selling video games of last generation... if they had made it.
What would have been one of the best-selling video games of last generation… if they had made it.

See that blurry screenshot? That’s from Star Wars: Battlefront 3. No joke. That game existed. You can find the footage all around Youtube without much effort. Want to know something else: the game was 99% done when they canceled it (http://www.pcgamer.com/2012/11/30/star-wars-battlefront-3-was-99-done/). LucasArts canceled the game. Why would they do this? There is no answer. The Battlefront series remains the best-selling Star Wars video games of all time. Any other company would have made rushing out the sequel a top priority. Look at Activision and EA, they have no problem spamming out sequels to popular franchises. But LucasArts sat on it, the game died. A million gamers cried out in frustration… and are crying still.

“Okay so LucasArts botched that one. Everyone makes mistakes, right?” Yeah… that’s not the only thing.

Simple enough looking concept art, wonder what it's from?
Simple enough looking concept art, wonder what it’s from?

Knights of the Old Republic 3: that’s your answer. LucasArts canceled the final chapter of the Bioware-begun Knights of the Old Republic. 

“So what”, you reply, “at least we got the Old Republic.” If the Old Republic is any level of substitute, it is a poor one. Yeah sure, why would we ever want to play the conclusion to Darth Revan’s story-arch when we can hear about it through boring NPC dialogue? Did you know you can actually kill Revan in the Old Republic? Sacrilege.

My point is this: Disney is not destroying Star Wars games. They will still still be published. LucasArts was not doing a good job as publisher, we were already not getting the games we wanted. It’s sad to think that LucasArts is gone but the reality is that they’ve been gone for years. Disney just pulled the plug on a long cold corpse. If anybody out there is worried that Disney will publish crappy Star Wars games that exploit the license for money and doesn’t do it any justice beyond that, I have one thing to respond: Kinect Star Wars. That is on record as the last game published by LucasArts. You can’t sell out beyond that.

The death of LucasArts marks a new beginning. Maybe we’ll actually see Star Wars: Battlefront 3 now. It’s still a long shot but we can hope! In the end, let us remember the end of an illusion: a great developer and a solid-turned-horrible publisher. Good-bye LucasArts. Your day in the sun was magical indeed but it was over before April 3rd. Thanks for the memories.

Thoughts? Comments? Am I full of shit or onto something? Let me know now in the feedback section of this article.

Rest in Peace.
Rest in Peace.