Playing the Future: First Weekend with the Samsung Gear VR

This last Saturday, I made a purchase. Having long been following the growth in the emerging virtual reality (VR) market, it made sense that I finally dive in. My purchase: a Samsung Galaxy S7 Edge smart phone and a Samsung Gear VR headset. At the time, I worried that, given how busy my weekend was, I wouldn’t find a lot of time to fiddle in the new realm of virtual reality. Turns out, the Samsung Gear VR has no problems capturing and holding attention.

It took a short while to set up. From getting my phone/headset to being ready to go probably took roughly two hours (for the record – most of this was time spent copying over phone data and driving to/from my house). For those looking to get one of these things, I definitely recommend doing it in the morning, so that VR can occupy the rest of your day.

The Gear only works with newer Samsung products (Galaxy 6 and up) so you may need to upgrade your phone to play.
The Gear only works with newer Samsung products (Galaxy 6 and up) so you may need to upgrade your phone to play.

Jumping in, I was immediately impressed by… the shopping menu screen. Sounds weird, right?

The menu itself was fairly standard. A collection of input boxes like “Store” and “Library” that would not give anyone with any electronics experience pause. No, what made the menu captivating was the fact that, after putting on my Gear VR, I was suddenly in a house that wasn’t my own. Moreover, it was a fancy, futuristic home. While I can’t move around it (to my knowledge) I could look to the kitchen, the pool, out the sunroof – anywhere I wanted.

Part of the future house is visible in the background. No 2D picture, however, is able to do this justice.
Part of the future house is visible in the background. No 2D picture, however, is able to do this justice.

The couch I was sitting on felt far away and, despite the far-from-perfect resolution, I actually found part of my brain believing that I was really there. Again I want to stress – this was a storefront.

My first actual experience was a Cirque Du Soleil program that came free when I installed the Oculus storefront. When it began, I was in an empty auditorium, sitting in either the front row or directly on stage. Many of the Cirque Du Soleil clowns came towards me, dancing and laughing (as clowns do). Those with clown-related fears, be warned – they come right towards you and hang around at your left and right for the remainder of the show.

Then a rope swing descended above me and I watched as two other performers appeared. They mounted the rope swing and it ascended, giving me a front-row seat to their short performance. They swirled and twirled and did all manner of acrobatic feats in the short time I was able to watch them. This performance, like most VR experiences was on the shorter side, and it was over before I knew it.

I hadn’t even played a game yet, and already I was sold on the experience. With most movies – you watch. That appears obvious to type. Watching Captain America: Civil War – I watched a bunch of heroes fight. I didn’t just watch Cirque Du Soleil – I experienced it. Was it a perfect substitute for reality – no, it was in a place in-between.

This was made clearer by Nomads, a VR-only show that takes the user around the world to three nomadic tribes. It was a short documentary without any narration, yet was still an incredibly immersive experience. I felt like was canoeing through villages, visiting their homes, watching them cook food. VR’s ability to place me within the world led to an incredible, personal, voyeuristic experience.

This was one of the perspectives experienced in Nomads.
This was one of the perspectives experienced in Nomads. Sadly the video quality was not usually at this resolution when I played.

Remember when the Nintendo 64 and PlayStation came out and suddenly 3D… er limited 3D was possible? Characters were still confined to a 2D screen, but were able to move around freely and explore like never before. VR is an experience similar to this breakthrough, only on such a grander scale. The Gear even enhances 2D experiences like Netflix – I was taken to a cabin in the mountains and provided with a theater-sized screen to watch movies on, surrounded by portraits of the characters from Netflix’ original programming (my favorite was the portrait of Bojack Horseman). I have yet to watch a full movie in Netflix VR – but it is definitely on my to-do list.

In the Netflix VR app - you're on that couch.
In the Netflix VR app – you’re on that couch. The TV looks a lot bigger from that perspective.

Another program, Milk VR, allowed me to play personal movies from my phone as if I were in a theater. I can’t tell you how amazing it was to see my dog as a puppy again, chasing her tail right in front of me.

To tell the truth, I didn’t spend much time in the games. I have ordered a controller and am waiting on that to dive in – but let me just say this: Minecraft exists on this thing. If it is anything like the other experiences I have had, I will not be playing Minecraft outside of VR from now on. (I have already written an article on how Minecraft may be the definitive app for VR).

The games I did play included a temple-run style space game, where I controlled a ship by leaning my head to the left and to the right, and a coral reef adventure game where I swam around in a virtual undersea world. I didn’t play much of the undersea one as it appears to be an experience that will be better with a controller. Even with the limitation – it was still a lot of fun.

I also installed Sisters… but haven’t mastered the courage to play it yet.

There are some drawbacks to the device – so far, I haven’t found any terrific social apps – so it can be a little isolating in the VR world. I have installed Altspace, but the one time I have tried it, I could not get past a loading screen (at least I think it was a loading screen). Some of the apps can also be a little nauseating, although that problem too has been going away the more time I spend in VR. Also, while the controls on the side of the headset aren’t bad – it would be nice if controllers were more available. The phone can also get hot if it’s made to do too many things at once – this problem has only been experienced once so far.

One last note – where is the X-Men Cyclops game for this? It is the ultimate no-brainer. Get on that, Marvel.

It makes all the sense.
It makes all the sense.

In short, the Gear is one the cheapest “true” VR device on the market. It cannot do the things that the Oculus Rift and HTC Vive can… but it is still an incredible device that shows how wondrous the future will be. The age of virtual reality is upon us, with all its strengths and challenges. I advise everyone to dive in as soon as possible, and the Gear VR is a great way to do so.

The Minecraft Expectation

Well, it is over. With the 2.5 BILLION (yes, BILLION) sale of Mojang to Microsoft, Markus “Notch” Persson’s five-year relationship with his independent game phenomenon, Minecraft, has come to an end.  This essentially means that, without Notch, Microsoft paid a couple billion dollars to own Minecraft. Oh, and Scrolls too. That is insane. It showcases just how essential Microsoft believes Minecraft is to the future of gaming. Many gamers have had mixed-to-negative reactions to the purchase. Indeed, Minecraft is the most successful ‘indie’ (independently-made) video game in history. To have it swallowed up by a mammoth corporation like Microsoft is… well, we’ll see what happens. There is one person, however, who is very happy that Minecraft is now in Microsoft hands, and that is Notch:

"I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter."
“I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter.”

That is from a letter written by the Swedish programmer on his departure (the rest can be found here). It highlights the unrealistic expectation of Minecraft, and why we, as gamers, should try not to have ‘the Minecraft Expectation’ when it comes to games – especially indie ones. When I say the Minecraft Expectation, I refer to the supported belief that Notch was expected to keep working on Minecraft, without ever charging gamers for this additional content. This game has changed dramatically since its unveiling as a PC alpha test (earliest playable version – not technically a finished product) back in 2009. Minecraft was not even available for profit until 2011. And then it costs roughly twenty bucks to purchase. In the three years since there has been patch after patch of new and rebalanced content added to the game. And it has all been free.

New creatures, areas, and even worlds have been added since the initial release.
New creatures, areas, and even worlds have been added since the initial release.

On the face of it, this is awesome for gamers. Nearly everyone hates paid dlc (downloadable content), especially when it feels like the retail game would be incomplete without it. What happened with Minecraft, I believe, is the opposite end of that dlc spectrum. Yes, there are games that withhold content and appear to delight in charging for every last dollar they can get from the consumer. But Notch was too nice. He had become bound to game he didn’t want to keep adding content to, and people treated him as a traitor if he even thought about doing something else.

Paying for content that feels like it should have been part of the original game is never a way to build a good relationship with the gaming community.
Paying for content that feels like it should have been part of the original game is never a way to build a good relationship with the gaming community.

Independent developers do not have much money to finance their projects. Some use Kickstarters and paid early access to supplement funding. The only way that Minecraft has been able to continue this level of content and support is because, well… it’s worth around 2.5 billion dollars. Is it reasonable to expect a quality, finished product for the investment – absolutely. Is it reasonable to expect continued support and patching without ever needing to pay more for said content – not really. Not unless the game is a cultural event like Minecraft. How many of those come along?

There is a good balance and I believe companies like Blizzard Entertainment do it well. They provide continued free support for their games, while at the same time releasing the occasional paid expansion pack. Their retail games never feel incomplete, like the expansion is needed. It is just a way for devoted fans to explore new content, while paying the developer’s salary.

World of Warcraft is supported and expanded regularly, yet the game has also seen a wealth of retail expansions.
World of Warcraft is supported and expanded regularly, yet the game has also seen a wealth of retail expansions.

Yeah, games are fun. They are art, they are expression, they are a sublime form of escapism. That said, they are also part of someone’s job. As gamers, there is a responsibility to fiscally support the products we want and to reject those we don’t. At this point, no one “owes” anyone any continued support of Minecraft. If Microsoft never releases additional content and goes straight for Minecraft II, who can blame them? So long as that game is a quality experience like the first – Microsoft has held up their end of the deal as a developer.

Weekly Wrap-Up (Feb. 23-Mar. 1): Godzilla, Nintendo, Twitch, Minecraft, and More

Here is the news recap from the past week:

1. SWEET JESUS THIS GODZILLA TRAILER!!!!!!!!!!!!!!!!!

I am a die-hard Godzilla fan, I will make no secret of this. I grew up with the big guy, there’s just something wonderful in those old man-in-suit monster films. That being said 1998 will always be a year of disappointment thanks to Roland Emmerich’s lackluster, Godzilla (Godzilla in name only). 2014 looks to be the year of awesome. Seriously, check out this trailer. Also twenty minutes of the film have already been screened with people loving the OTHER MONSTERS (what?!) in the movie.

2. Nintendo closes down Wi-Fi support for the Wii and DS.

Seriously, what will all those people still playing The Conduit online (yes there are people, check out our video) do now? Really this move is not unexpected. While it is happening slightly quicker than I thought, remember that Microsoft ended the original Xbox Live after the 360 was released. My question is this: would Wii games Wi-Fi abilities still work on the Wii U (same for DS games on the 3DS)?

Play it while you can... or until Mario Kart 8 comes out.
Play it while you can… or until Mario Kart 8 comes out.

3. Twitch Plays Pokemon

Okay, I may write a full article on this in the future but for now I’ll keep it brief. For those out there not in the know, Twitch Plays Pokemon was an incredible social experiment. Thousands of people playing the same game (Pokemon Red) at the same time. The results have been astronomically entertaining, with whole lore being created to go along with the play-through. While yesterday Twitch did it. Twitch beat Pokemon.

Twitch Plays Pokemon spawned a mythology richer than most recent religions.
Twitch Plays Pokemon spawned a mythology richer than most recent religions.

4. The Minecraft Movie

Warner Bros. has optioned the rights to bring Minecraft to the big screen. That could work, right? I mean Minecraft is essentially virtual Legos and look at how great The LEGO Movie turned out! Or it could just be a cheap cash-in, one of the two.

I can only imagine it will look something like this.
I can only imagine it will look something like this.

5. The great Harold Ramis passed away

Harold Ramis (1994-2014) was a phenomenal force in comedy. The man wrote and directed Caddyshack and Groundhog Day. He also had a hand in writing films like Ghostbusters, Meatballs, Stripes, and National Lampoon’s Animal House. We think Bill Murray is funny in large part because of Harold Ramis. He died too young for all the laughter that he brought to the world.

Harold-Ramis-e1393282404426

6. Russia Invades the Ukraine

Well shit.