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Blurring the Line Between Dumb and Fun: Star Trek Into Darkness

In the summer of this past year, audiences were treated to the second film in J.J. Abrams Star Trek reboot series, Star Trek Into Darkness. The film posted overall positive reviews, earning a 72 on Metacritic and an 87 on Rotten Tomatoes. The critics and general public liked the movie, but not everyone was a fan. Shortly after its release, many diehard fans started creating videos and blogs, voicing their opinion that not only was Star Trek Into Darkness not good, it was the worst film to happen to the franchise ever. Guys: slow down. Let’s not say things we can’t take back. I’m not a Star Trek fan, I’ll say that right now. I haven’t seen every episode of every series; I haven’t even seen every movie – but I’ve seen most of them and off the top of my head, I can think of a couple worse than Star Trek Into Darkness.

Like this one.
Like this one.

So what’s up with Star Trek Into Darkness?

Or this one.
Or this one.

Why do people hate it so much?

Or especially this one. Seriously if you ever need to fall asleep: put this film on.
Or especially this one. Seriously if you ever need to fall asleep: put this film on.

Yes, there are plot issues with Star Trek Into Darkness, which I will delve into, but ultimately I think a lot of the hatred has to do with this movie:

Star-Trek-II-The-Wrath-of-Khan-poster-star-trek-movies-8475612-1707-2560

Star Trek II: The Wrath of Khan is widely viewed as the best Star Trek film of all time. It has everything from the great Ricardo Montalban as Khan to a fun score by James Horner to the most quoted William Shatner line of all time. Wrath of Khan is definitely a fun, great movie… but I don’t think its as great as some fans make it out to be. For my money, Star Trek VI: The Undiscovered Country has a much more interesting story. So while I don’t hate the Wrath of Khan, I don’t hold the film with reverence. Yet for many, it does. This is it: the best of the best in terms of Star Trek movies. So what’s it have to do with Star Trek Into Darkness?

Let’s just say there are similarities. While not enough to be called a remake, Star Trek Into Darkness is best likened to a re-imagining of Wrath of Khan. For starters, both movies feature Khan as the main antagonist. Both movies stress the brilliance of said antagonist and both movies’ climaxes involve the “death” (in both cases neither stay dead) of a major character.

Both deaths even occur in similar fashion with similar camera work.
Both deaths even occur in similar fashion with similar camera work.

The problem with “re-imaging” Wrath of Khan is that is what many diehard Trek fans didn’t want. Also, everyone was told multiple times that we weren’t going to be seeing Khan in the film. This was a marketing move made by director, J.J. Abrams, and one that he now regrets as it created a bizarre set of standards for a movie that wasn’t supposed to have anything to do with Wrath of Khan and then suddenly became closely tied to it.

The fun fact is that Benedict Cumberbatch is already rumored for a role in Episode VII. Of course, nothing is confirmed.
The fun fact is that Benedict Cumberbatch is already rumored for a role in Episode VII. Of course, nothing is confirmed.

So that was weird: it was a bizarre lie that did nothing but anger the public. No one was even fooled really, it was just a strange farce. Those who are familiar with Abrams’ work saw this coming. It is a mistake that the director has already made clear he does not want to happen again with Star Wars Episode VII.

Let’s talk about the film itself though: I remember seeing an advance screening of Star Trek Into Darkness and being very entertained by the first two-thirds of the movie before kind of losing it in the final act. I walked out of the theater with positive thoughts on the film, which I’ve already put down in writing.

Since then, however: the film has been analyzed. Let’s just say that if the plot was a ship, it would have sank faster than the Titanic from all the holes in it. Does Khan’s ability to warp across the galaxy undermine all space travel: yes. Does Dr. McCoy’s resurrection of Kirk prove that death is no longer permanent: yep. Is Leonard Nimoy entirely unneeded in the film: absolutely. However, only one of those (the last one) jumped out at me as I watched the film.

"I cannot alter your destiny. That being said, if William Shatner ever offers to direct, just say no."
“I cannot alter your destiny. That being said, if William Shatner ever offers to direct, just say no.”

Overall, while I agree with all the flaws found in Star Trek Into Darkness, I can’t say that I didn’t (or still don’t) enjoy the film. Yes it is stupid and yes, it is more of an action film than it should be (even the characters in the movie notice this). Star Trek Into Darkness is exactly what it set out to be: an entertaining action blockbuster. Really that should have surprised no one who saw the first Abrams’ Star Trek (which by the way is also really stupid when you think about it).

Like it or hate it, Star Trek Into Darkness is here to stay. It didn’t kill the franchise as another film has already been announced. Those out there who feel that J.J. Abrams is one of history’s greatest monsters will be happy to know that he won’t be directing this time around: he’s gone to a galaxy far, far away instead. Is Into Darkness a great film: nope, but I feel that it is an entertaining one and that is the first job of a movie like that: to be fun to watch.

How Mass Effect 2 Failed the Trilogy

The Mass Effect Trilogy stands as an unparallelled achievement in video game history. A closely joined story arch that spanned three games and included a multitude of different scenarios, characters and outcomes based on player action. On the whole there is little emotion I can express for this work other than admiration. However, Mass Effect was not perfect. Mistakes were clearly made. Many people out there will tell you that the largest failure came in the ending, with Mass Effect 3. I do not share this belief. Yes, Mass Effect 3 is likely the worst game in the series (which is not to label it “bad” by any stretch) however I will argue that the greatest failings, at least in terms of character and story development, came in Mass Effect 2. I know: the game that is the best in the series is also the worst.

The question of how that is possible is best broken into three parts: character, story, and construction. I will address them in that order. Anyone familiar with Mass Effect will tell you that one of the highlights of the trilogy is its characters. Commander Shepard is an incredible protagonist who maintained his/her own identity despite the player influence. The first Mass Effect also introduced its audience to an incredible squad makeup that included Garrus Vakarian, Liara T’Soni and Tali’Zorah nar Rayya (just Tali for short). The squad wasn’t large, only six members total: including one destined to not finish the game alive. The result created a very personal atmosphere with clearly defined characters who each made a powerful impact. This is the squad size in Mass Effect 2:

masseffect2squad

Clearly there are more to be counted. Compared to the six in the first game, twelve potential crew members filled out this roster. There were also certain decisions in the game that could be made to give the player alternatives to certain squad mates (Samara OR Morinth). Expanding the central cast is always a dangerous move when designing a story. Any writer will tell you that there should never be more characters than necessary. The characters in Mass Effect 2 are well-written, realistic and flushed out creations, they are in large part what made the second installment the best. However, when their place in the trilogy is determined, nearly every character introduced in Mass Effect 2 has little to no impact on the overall story. This is a failing in writing and has largely to do with Mass Effect 2‘s construction, so I’ll come back to it.

Miranda Lawson is one of many characters introduced as a major new presence, only to simply lose significance in Mass Effect 3.
Miranda Lawson is one of many characters introduced as a major new presence, only to simply lose significance in Mass Effect 3.

Let’s examine the story in Mass Effect 2: a suicide mission against the threat known as the Collectors. Commander Shepard must assemble the most dangerous people in the galaxy to stop the Collectors before it is too late for humanity. That’s a compelling story on its own but already there is a problem: no mention of the Reapers. The Reapers are the main threat of the Mass Effect Trilogy. They are hulking, nigh-indestructible ancient machines that have periodically extinguished all civilized life in the galaxy. Yes, the Collectors are working for the Reapers and yes, the Collectors pose a threat to humanity but the Reapers are bigger than that. The first Mass Effect concluded on a larger scale with one Reaper nearly eradicating the hub of galactic civilization. It was a bizarre move to lower the scale and try to tell a smaller story in Mass Effect 2. The result is that everything of real importance happens in Mass Effect 3, causing the final game of the trilogy to have to rush at a mad pace to try and resolve everything on its own.

The Collectors, even with the influence of Harbinger, are simply not vital to the main story in any way.
The Collectors, even with the influence of Harbinger, are simply not vital to the main story in any way.

It isn’t that the story in Mass Effect 2 isn’t entertaining, it just doesn’t matter. Nothing, from the cybernetic rebirth of Commander Shepard, to the Tali mission concerning a dying star, to the reveal of a human Reaper, really impacts the trilogy. Every question raised in Mass Effect 2 goes unanswered. Worse still, most of the questions: such as how the galaxy will react to the Reaper invasion (a question raised at the end of the first Mass Effect) are left for Mass Effect 3.

Cool final boss fight: check. Adding significance to the plot: ...
Cool final boss fight: check. Adding significance to the plot: …

This all comes down to construction. The writers of Mass Effect 2 set out to tell a small story of a man who assembles a team and stops a threat. The game succeeds brilliantly at telling this story but, was it the story that should have been told? In many ways, Mass Effect 2 would have worked better as a first game rather than a middle installment. The “suicide mission” mechanic would ultimately prove disastrous for Mass Effect 3. In a game with the largest squad possible: any person could die. Even Commander Shepard, if the player did not prepare enough, could meet his/her end during the finale. The problem with “anyone could die” is that it leads to this: “everyone can live“. Meaning, from a game design perspective, that there are twelve what-ifs that people will care about in the final game. None of them can impact the story too drastically (because they might not be there) but all of them must be mentioned in some way. So everyone was treated to bizarre cameos in Mass Effect 3 where the character returned but never really did anything. The result was unsatisfying and sadly: easy to see coming. Rather than design an achievement structure which rewarded saving everyone, Mass Effect 2 should have instead opted for more scenarios like the first game: certain people have to die whether the player likes it or not. It was supposed to be a “suicide mission” after all.

Boldly left with nothing to do.
Boldly left with nothing to do.

On its own, Mass Effect 2 is a brilliant game. In the trilogy, it was a foolish mistake. Yes, one can argue that if EA had not rushed Bioware in the development of Mass Effect 3, the writing staff may have found a way to better rationalize the two. However, the writers at Bioware did nothing to help themselves out. Mass Effect 2 was simply too low scale in an epic trilogy. It’s great to personalize the characters but not at the price of the story. Its a fundamental problem that largely prevented one of the most towering achievements in video game history from reaching even greater heights.

The final Mass Effect 2 DLC "Arrival" had more to do with the main plot than anything in the central game: think about that.
The final Mass Effect 2 DLC “Arrival” had more to do with the main plot than anything in the central game: think about that.

A Different Product for a Different Time: Donald Duck Comics

Who doesn’t know Donald Duck? The crass companion of Mickey Mouse and Goofy has been around for the better part of the century. While Donald had humble origins (he started off as a side character to Peter Pig… I know, who?) the character quickly grew into the most clearly defined of all the major Disney animated characters. Mickey Mouse is a nice guy, Goofy is a nice guy – Donald, well he’s a jerk. A real jerk, with a fiery temper and abusive tendencies to his nephews. Yet with all that aside there is something really endearing about him. Yeah, he’s selfish but then: aren’t we all?

Like all major Disney creations, Donald Duck appeared in many forms. Movies, cartoons and comics: there was hardly a media platform that was foreign. This article focuses on those early comics, created by Carl Barks. These stories took the form of humorous adventures that took Donald and his three nephews (and occasionally Scrooge and others) to every exotic corner of the globe. Have you ever seen DuckTales? Think that but more politically incorrect… like really more.

I own a collection of the old Donald Duck stories, comics published between 1944 and 1952. Needless to say, the world was different then. In these tales, Donald and his nephews head to the arctic, the tropics and everywhere in between. In the ten stories they meet pretty much every type of people on the planet and well, there’s a lot of this:

Yep.
Yep.

Today, this would be unacceptable. Disney would face massive repercussions and have to at least make a public apology. However, I do not believe Barks had racism in mind when he was writing the stories. There is a focus on “political correctness” now that did not exist back in the early 20th century. Older ideas, such as imperialism, were still alive and well (not that they aren’t today, they’re just thankfully less popular). From John Carter to Batman, every character reflected this attitude.

Wasn't even the worst thing Donald did back then.
Wasn’t even the worst thing Donald did back then.

As times changed and culture evolved, the content of these works is now deemed offensive. To be labeled “politically incorrect” is to be accused of damaging culture. All people are created equally therefore it is not right to offend anyone. I take issue with the whole idea of “political correctness” but that is an article for another day. The question is: are these comics damaging?

No. These are not works of influence. These are flights of fancy with Donald Duck. In some ways his personality allows this behavior to be more acceptable. Looking at a list of other questionable content, it’s sad to see all these beloved characters behaving this way because it was socially acceptable at the time. Donald Duck has never been socially acceptable. As stated at the beginning of this article: he’s a jerk. Donald is the character the audience learns from, not emulates. There is an argument to be made that, in this culture, Donald worked better as a teacher. Regardless, times have changed and Donald along with them. Thankfully, there is more than one way to be a jackass.

Seriously, stuff like this has always disturbed me.
Seriously, stuff like this has always disturbed me.